Gaitkit Open the lab
Astronaut, A walking astronaut in a bulky EVA suit, about 1.75 m tall: a bubble helmet with a gold sun visor that can be raised to show the face, a life-support backpack, a chest control unit with status lights, and ringed joints at elbows, wrists and knees. Suit colourway, visor and backpack are knobs; helmet lamps and chest lights glow at night.
Character · Walks on 2 legs

Astronaut

A walking astronaut in a bulky EVA suit, about 1.75 m tall: a bubble helmet with a gold sun visor that can be raised to show the face, a life-support backpack, a chest control unit with status lights, and ringed joints at elbows, wrists and knees. Suit colourway, visor and backpack are knobs; helmet lamps and chest lights glow at night.

Size
1.00 × 1.8 × 0.99 m
Triangles
2,402
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Suit, Visor, Backpack.

Specs

Size
1.00 × 1.8 × 0.99 m
width × height × depth
Triangles
2,402
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
2
lamp, panel

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/astronaut.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const astronaut = createAsset();
scene.add(astronaut);                      // rests on y = 0, front faces +Z
const gait = walker(astronaut, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  astronaut.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes, square helmet).
suitchoicewhite orange lunarwhiteSuit colourway: white (classic spacewalk suit, orange arm bands), orange (launch-and-entry orange with dark joints) or lunar (blue-grey with blue bands).
visorchoicegold smoke upgoldHelmet visor: gold (reflective sun visor down), smoke (dark tinted visor down) or up (visor raised so the face shows).
backpacktoggleon / offtrueThe life-support backpack with side tanks and an antenna; off leaves a bare suit back.

Presets: moonwalker {"suit":"white","visor":"gold"} · launch day {"suit":"orange","visor":"up","backpack":false} · chibi cadet {"style":"chibi","suit":"lunar","visor":"up"}

Files

FileWhat
astronaut.glbGLB, default look · 278 KB
astronaut.mjsES module, every knob live
astronaut.objOBJ, static, no colour
astronaut-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.