Astronaut
A walking astronaut in a bulky EVA suit, about 1.75 m tall: a bubble helmet with a gold sun visor that can be raised to show the face, a life-support backpack, a chest control unit with status lights, and ringed joints at elbows, wrists and knees. Suit colourway, visor and backpack are knobs; helmet lamps and chest lights glow at night.
- Size
- 1.00 × 1.8 × 0.99 m
- Triangles
- 2,402
- Kit
- Sci-Fi Crew
Tune it
4 knobs: Style, Suit, Visor, Backpack.
Specs
- Size
- 1.00 × 1.8 × 0.99 m width × height × depth
- Triangles
- 2,402 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 7 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 2 lamp, panel
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/astronaut.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const astronaut = createAsset();
scene.add(astronaut); // rests on y = 0, front faces +Z
const gait = walker(astronaut, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
astronaut.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/astronaut.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Astronaut({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import astronaut.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Astronaut/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import astronaut.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "astronaut", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes, square helmet). |
suit | choice | white orange lunar | white | Suit colourway: white (classic spacewalk suit, orange arm bands), orange (launch-and-entry orange with dark joints) or lunar (blue-grey with blue bands). |
visor | choice | gold smoke up | gold | Helmet visor: gold (reflective sun visor down), smoke (dark tinted visor down) or up (visor raised so the face shows). |
backpack | toggle | on / off | true | The life-support backpack with side tanks and an antenna; off leaves a bare suit back. |
Presets: moonwalker {"suit":"white","visor":"gold"} · launch day {"suit":"orange","visor":"up","backpack":false} · chibi cadet {"style":"chibi","suit":"lunar","visor":"up"}
Files
| File | What |
|---|---|
| astronaut.glb | GLB, default look · 278 KB |
| astronaut.mjs | ES module, every knob live |
| astronaut.obj | OBJ, static, no colour |
| astronaut-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.