Alien Warrior
A tall humanoid alien warrior about 1.95 m tall with coloured skin, yellow eyes and a head crest, frills or swept-back horns, in chitin shoulder guard, bracers and greaves with a strap across the bare chest, carrying a long glaive upright. Skin colour, head shape, weapon and art style are knobs; arm bands, cheek marks and crest tips are bioluminescent and glow at night.
- Size
- 0.62 × 2.7 × 0.97 m
- Triangles
- 2,098
- Kit
- Sci-Fi Crew
Tune it
4 knobs: Style, Skin, Head, Weapon.
Specs
- Size
- 0.62 × 2.7 × 0.97 m width × height × depth
- Triangles
- 2,098 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 65 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.619 m/s at playback speed 1
- Moving parts
- 5 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/alien-warrior.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const alienWarrior = createAsset();
scene.add(alienWarrior); // rests on y = 0, front faces +Z
const gait = walker(alienWarrior, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
alienWarrior.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/alien-warrior.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function AlienWarrior({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import alien-warrior.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $AlienWarrior/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.619 # Walk clip covers 1.619 m/s at 1x// Import alien-warrior.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.619 // Walk clip covers 1.619 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "alien-warrior", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | realistic stylized chibi blocky | realistic | Art style of the whole figure: realistic (tall and lean), stylized (5.5 heads, chunky game look), chibi (big head, small) or blocky (voxel boxes). |
skin | choice | teal crimson violet sand | teal | Skin colour, each with its own glow colour: teal (cyan markings), crimson (gold markings), violet (mint markings) or sand (blue markings). |
head | choice | crest frills horns | crest | Head shape: crest (a row of fins along the top of the skull), frills (fans of spines at the sides) or horns (two horns swept back from the brow). |
weapon | choice | glaive none | glaive | A long glaive (curved blade on a pole) held upright in the right hand, or empty hands swinging. |
Presets: reef stalker {"skin":"teal","head":"frills"} · blood duelist {"skin":"crimson","head":"horns"} · void sentinel {"skin":"violet","head":"crest","style":"stylized"}
Files
| File | What |
|---|---|
| alien-warrior.glb | GLB, default look · 243 KB |
| alien-warrior.mjs | ES module, every knob live |
| alien-warrior.obj | OBJ, static, no colour |
| alien-warrior-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.