Stone Golem
A hulking stone golem about 2.6 m tall built from rough rock blocks (a split chest, a small sunken head, boulder shoulders, huge forearms and fists, block legs) held together by a glowing magical core that shows through every seam, with glowing eye slits. Stone, glow colour, moss, weapon and art style are knobs; the seams and eyes light up at night in the glow colour.
- Size
- 1.8 × 2.3 × 1.6 m
- Triangles
- 1,096
Tune it
5 knobs: Style, Stone, Glow, Moss, Weapon.
Specs
- Size
- 1.8 × 2.3 × 1.6 m width × height × depth
- Triangles
- 1,096 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 55 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.383 m/s at playback speed 1
- Moving parts
- 7 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 5 3 presets
- Night lights
- 2 core, eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/stone-golem.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const stoneGolem = createAsset();
scene.add(stoneGolem); // rests on y = 0, front faces +Z
const gait = walker(stoneGolem, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
stoneGolem.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/stone-golem.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function StoneGolem({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import stone-golem.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $StoneGolem/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.383 # Walk clip covers 1.383 m/s at 1x// Import stone-golem.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.383 // Walk clip covers 1.383 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "stone-golem", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style: stylized (chunky rough blocks), realistic (irregular boulders, longer limbs), chibi (round pebbles, big head, about 1.4 m) or blocky (clean voxel cubes). |
stone | choice | granite sandstone basalt | granite | Rock type: granite (grey), sandstone (warm tan) or basalt (near black). |
glow | choice | cyan magma fel | cyan | Colour of the magical core showing through the seams and eyes: cyan (arcane), magma (orange lava) or fel (toxic green). |
moss | toggle | on / off | true | Moss growing on the upward-facing rock surfaces. |
weapon | choice | fists pillar | fists | Fists: bare stone fists swinging. Pillar: a broken stone column held upright as a club in the right fist. |
Presets: lava golem {"stone":"basalt","glow":"magma","moss":false} · temple guardian {"stone":"sandstone","glow":"cyan","weapon":"pillar","moss":false} · forest golem {"stone":"granite","glow":"fel","moss":true}
Files
| File | What |
|---|---|
| stone-golem.glb | GLB, default look · 176 KB |
| stone-golem.mjs | ES module, every knob live |
| stone-golem.obj | OBJ, static, no colour |
| stone-golem-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.