Vampire
A tall pale vampire noble about 1.85 m tall striding in a dark tailcoat with a red waistcoat, white cravat and a long flowing cape with a high pointed collar; slicked-back black hair with a widow's peak, pointed ears, small fangs and red eyes that glow at night. Cape colour, weapon, collar, build and art style are knobs; a cane or rapier sits in grip_R.
- Size
- 0.93 × 1.8 × 0.94 m
- Triangles
- 1,914
Tune it
5 knobs: Style, Cape, Weapon, High collar, Build.
Specs
- Size
- 0.93 × 1.8 × 0.94 m width × height × depth
- Triangles
- 1,914 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 46 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.158 m/s at playback speed 1
- Moving parts
- 7 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/vampire.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const vampire = createAsset();
scene.add(vampire); // rests on y = 0, front faces +Z
const gait = walker(vampire, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
vampire.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/vampire.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Vampire({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import vampire.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Vampire/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.158 # Walk clip covers 1.158 m/s at 1x// Import vampire.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.158 // Walk clip covers 1.158 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "vampire", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.1 m) or blocky (voxel boxes). |
cape | choice | crimson midnight violet | crimson | Cape and waistcoat colours: crimson (black cape lined in blood red), midnight (navy and blue) or violet (plum and purple). |
weapon | choice | none cane rapier | none | What the right hand carries: nothing (both arms swing), a silver-topped walking cane planted beside each step, or a slim rapier held upright. |
collar | toggle | on / off | true | The tall pointed cape collar that frames the head. |
build | choice | slim tall average | slim | Body type: slim (1.85 m, narrow), tall (about 2 m, long-legged) or average. |
Presets: old count {"cape":"crimson","weapon":"cane","build":"tall"} · night duelist {"cape":"midnight","weapon":"rapier","collar":false} · chibi vampire {"style":"chibi","cape":"violet"}
Files
| File | What |
|---|---|
| vampire.glb | GLB, default look · 218 KB |
| vampire.mjs | ES module, every knob live |
| vampire.obj | OBJ, static, no colour |
| vampire-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.