Gaitkit Open the lab
Vampire, A tall pale vampire noble about 1.85 m tall striding in a dark tailcoat with a red waistcoat, white cravat and a long flowing cape with a high pointed collar; slicked-back black hair with a widow's peak, pointed ears, small fangs and red eyes that glow at night. Cape colour, weapon, collar, build and art style are knobs; a cane or rapier sits in grip_R.
Character · Walks on 2 legs

Vampire

A tall pale vampire noble about 1.85 m tall striding in a dark tailcoat with a red waistcoat, white cravat and a long flowing cape with a high pointed collar; slicked-back black hair with a widow's peak, pointed ears, small fangs and red eyes that glow at night. Cape colour, weapon, collar, build and art style are knobs; a cane or rapier sits in grip_R.

Size
0.93 × 1.8 × 0.94 m
Triangles
1,914
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Style, Cape, Weapon, High collar, Build.

Specs

Size
0.93 × 1.8 × 0.94 m
width × height × depth
Triangles
1,914
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
46 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.158 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/vampire.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const vampire = createAsset();
scene.add(vampire);                      // rests on y = 0, front faces +Z
const gait = walker(vampire, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  vampire.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.1 m) or blocky (voxel boxes).
capechoicecrimson midnight violetcrimsonCape and waistcoat colours: crimson (black cape lined in blood red), midnight (navy and blue) or violet (plum and purple).
weaponchoicenone cane rapiernoneWhat the right hand carries: nothing (both arms swing), a silver-topped walking cane planted beside each step, or a slim rapier held upright.
collartoggleon / offtrueThe tall pointed cape collar that frames the head.
buildchoiceslim tall averageslimBody type: slim (1.85 m, narrow), tall (about 2 m, long-legged) or average.

Presets: old count {"cape":"crimson","weapon":"cane","build":"tall"} · night duelist {"cape":"midnight","weapon":"rapier","collar":false} · chibi vampire {"style":"chibi","cape":"violet"}

Files

FileWhat
vampire.glbGLB, default look · 218 KB
vampire.mjsES module, every knob live
vampire.objOBJ, static, no colour
vampire-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.