Vending Machine
A 1.85 m street vending machine: a lit display of drink cans, snack packs or capsule toys on five shelves, a side column with a small screen, keypad and card slot, a pickup flap and a glowing header strip with abstract bars (no text or logos). The body colour is a free colour knob; at night the display, header and screen glow.
- Size
- 0.94 × 2.0 × 1.1 m
- Triangles
- 1,106
- Kit
- Cyberpunk
Tune it
4 knobs: Body colour, Glow, Stock, Grime.
Specs
- Size
- 0.94 × 2.0 × 1.1 m width × height × depth
- Triangles
- 1,106 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 4 panel, neon, screen, led
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/vending-machine.mjs';
const vendingMachine = createAsset();
scene.add(vendingMachine); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/vending-machine.mjs';
export function VendingMachine() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import vending-machine.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://vending-machine.glb").instantiate())// Import vending-machine.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "vending-machine", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
color | color | any colour | #c8323f | Paint of the cabinet as a hex colour, e.g. #c8323f (soda red), #2b5fae (blue), #f0f0ea (white), #1d1f24 (black). The trim and side stripe follow it. |
glow | choice | ice cyan pink amber lime | ice | Colour of the lit display back, the header strip and the screen at night: ice (cold white), cyan, pink, amber or lime. |
stock | choice | drinks snacks capsules | drinks | What is on the shelves: drinks (rows of cans), snacks (flat packs) or capsules (round toy capsules, a gacha machine). |
grime | toggle | on / off | true | Street wear: stickers, a scuffed kick plate, a dangling power cable and a little security camera on top. Off gives a clean new machine. |
Presets: alley soda {"color":"#c8323f","glow":"ice","stock":"drinks","grime":true} · gacha box {"color":"#f0e9f2","glow":"pink","stock":"capsules","grime":false} · night snacks {"color":"#1d1f24","glow":"cyan","stock":"snacks","grime":true}
Files
| File | What |
|---|---|
| vending-machine.glb | GLB, default look · 204 KB |
| vending-machine.mjs | ES module, every knob live |
| vending-machine.obj | OBJ, static, no colour |
| vending-machine-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.