Werewolf
A hunched werewolf about 2.1 m tall that prowls on clawed, high-heeled paws: a wolf head with a long muzzle, fangs, tall ears and glowing yellow eyes, a shaggy neck ruff, fur-tufted shoulders and forearms, long claws, a bushy swaying tail and torn trousers. Fur colour, weapon (claws or broken shackles), trousers, size and art style are knobs.
- Size
- 1.6 × 2.2 × 1.5 m
- Triangles
- 2,680
Tune it
5 knobs: Style, Fur, Weapon, Torn trousers, Size.
Specs
- Size
- 1.6 × 2.2 × 1.5 m width × height × depth
- Triangles
- 2,680 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 53 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.314 m/s at playback speed 1
- Moving parts
- 8 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate, tail · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/werewolf.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const werewolf = createAsset();
scene.add(werewolf); // rests on y = 0, front faces +Z
const gait = walker(werewolf, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
werewolf.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/werewolf.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Werewolf({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import werewolf.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Werewolf/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.314 # Walk clip covers 1.314 m/s at 1x// Import werewolf.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.314 // Walk clip covers 1.314 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "werewolf", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.2 m) or blocky (voxel boxes). |
fur | choice | grey brown black white | grey | Fur colour: grey (timber wolf), brown, black or white (arctic); the muzzle, chest and ruff are a lighter shade. |
weapon | choice | claws shackles | claws | Claws: bare long claws on both hands. Shackles: iron cuffs on both wrists with broken chain ends swinging from them. |
trousers | toggle | on / off | true | Ragged trousers torn off at the knee, left over from the human form. Off shows fur all the way down. |
size | range | 0.85 to 1.2, step 0.05 | 1 | Overall height factor: 1 is about 2.1 m hunched, 1.2 an alpha about 2.5 m. |
Presets: black alpha {"fur":"black","size":1.2,"trousers":false} · escaped prisoner {"fur":"brown","weapon":"shackles"} · arctic stalker {"fur":"white","style":"realistic"}
Files
| File | What |
|---|---|
| werewolf.glb | GLB, default look · 283 KB |
| werewolf.mjs | ES module, every knob live |
| werewolf.obj | OBJ, static, no colour |
| werewolf-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.