Gaitkit Open the lab
Yeti, A huge shaggy yeti about 2.4 m tall that lumbers along on broad furry feet with giant dark-palmed hands: thick white fur in shaggy layers, a blue-grey face framed by a fur hood and beard, small curved horns, fangs and icy eyes that glow at night. Fur colour (snow, grey, frost or brown bigfoot), weapon, horns, size and art style are knobs; a weapon sits in grip_R.
Character · Walks on 2 legs

Yeti

A huge shaggy yeti about 2.4 m tall that lumbers along on broad furry feet with giant dark-palmed hands: thick white fur in shaggy layers, a blue-grey face framed by a fur hood and beard, small curved horns, fangs and icy eyes that glow at night. Fur colour (snow, grey, frost or brown bigfoot), weapon, horns, size and art style are knobs; a weapon sits in grip_R.

Size
1.5 × 2.4 × 1.5 m
Triangles
2,678
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Style, Fur, Weapon, Horns, Size.

Specs

Size
1.5 × 2.4 × 1.5 m
width × height × depth
Triangles
2,678
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
54 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.352 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
2
eye, ice

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/yeti.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const yeti = createAsset();
scene.add(yeti);                      // rests on y = 0, front faces +Z
const gait = walker(yeti, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  yeti.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.3 m) or blocky (voxel boxes).
furchoicesnow grey frost brownsnowFur and face colours: snow (white fur, blue-grey face), grey, frost (icy blue-white) or brown (a forest bigfoot).
weaponchoicenone ice club bouldernoneWhat the right hand holds: nothing (both huge hands swing), a jagged club of blue ice, or a snowy boulder raised ready to throw.
hornstoggleon / offtrueTwo small curved horns poking out of the fur hood.
sizerange0.8 to 1.25, step 0.051Overall height factor: 1 is about 2.4 m, 1.25 a 3 m mountain king.

Presets: mountain king {"fur":"snow","weapon":"ice club","size":1.25} · forest bigfoot {"fur":"brown","horns":false} · chibi yeti {"style":"chibi","fur":"frost","weapon":"boulder"}

Files

FileWhat
yeti.glbGLB, default look · 290 KB
yeti.mjsES module, every knob live
yeti.objOBJ, static, no colour
yeti-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.