Grey Alien
A slim grey alien about 1.2 m tall with a child-like build: a huge domed cranium over a narrow chin, large slanted glossy black eyes, a slit mouth and thin limbs, walking bare or in a silver jumpsuit and optionally holding a glowing scanner orb out in front. Skin colour, outfit, orb and art style are knobs; the orb glows at night.
- Size
- 0.55 × 1.3 × 0.63 m
- Triangles
- 1,600
- Kit
- Sci-Fi Crew
Tune it
4 knobs: Style, Skin, Outfit, Scanner orb.
Specs
- Size
- 0.55 × 1.3 × 0.63 m width × height × depth
- Triangles
- 1,600 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 25 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.615 m/s at playback speed 1
- Moving parts
- 5 upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/alien-grey.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const alienGrey = createAsset();
scene.add(alienGrey); // rests on y = 0, front faces +Z
const gait = walker(alienGrey, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
alienGrey.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/alien-grey.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function AlienGrey({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import alien-grey.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $AlienGrey/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.615 # Walk clip covers 0.615 m/s at 1x// Import alien-grey.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.615 // Walk clip covers 0.615 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "alien-grey", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (chunky game look), realistic (slender, finer features), chibi (even bigger head, very small) or blocky (voxel boxes). |
skin | choice | grey green blue lavender | grey | Skin colour: grey (classic), green, blue or lavender. |
outfit | choice | bare jumpsuit | bare | bare (smooth skin all over, no clothes detail) or jumpsuit (a tight silver suit with a high collar and belt). |
orb | toggle | on / off | true | A glowing scanner orb held out on the left palm. |
Presets: the visitor {"skin":"grey","outfit":"bare","orb":true} · ship crew {"skin":"blue","outfit":"jumpsuit","orb":false} · little green one {"skin":"green","outfit":"bare","style":"chibi"}
Files
| File | What |
|---|---|
| alien-grey.glb | GLB, default look · 175 KB |
| alien-grey.mjs | ES module, every knob live |
| alien-grey.obj | OBJ, static, no colour |
| alien-grey-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.