Gaitkit Open the lab
Cyber Runner, A walking cyberpunk street runner about 1.75 m tall in a cropped black jacket with neon trims, high collar, holo wristband, cargo trousers with thigh straps and white sneakers with neon soles, neon-dyed hair and a glowing visor across the eyes. Neon colour, hair, visor and art style are knobs; every neon trim glows at night.
Character · Walks on 2 legs

Cyber Runner

A walking cyberpunk street runner about 1.75 m tall in a cropped black jacket with neon trims, high collar, holo wristband, cargo trousers with thigh straps and white sneakers with neon soles, neon-dyed hair and a glowing visor across the eyes. Neon colour, hair, visor and art style are knobs; every neon trim glows at night.

Size
0.74 × 1.8 × 0.86 m
Triangles
2,062
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Neon, Hair, Visor.

Specs

Size
0.74 × 1.8 × 0.86 m
width × height × depth
Triangles
2,062
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
1
neon

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cyber-runner.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const cyberRunner = createAsset();
scene.add(cyberRunner);                      // rests on y = 0, front faces +Z
const gait = walker(cyberRunner, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  cyberRunner.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes).
neonchoicepink cyan lime violetpinkColour of the neon trims, visor, soles and dyed hair: pink, cyan, lime or violet.
hairchoicemohawk spiky ponytail buzzmohawkHair style in the neon colour: mohawk, spiky, ponytail (feminine build) or buzz cut.
visortoggleon / offtrueA wraparound glowing visor across the eyes; off shows the eyes.

Presets: neon courier {"neon":"pink","hair":"mohawk"} · ice hacker {"neon":"cyan","hair":"ponytail"} · acid kid {"neon":"lime","hair":"spiky","style":"chibi"}

Files

FileWhat
cyber-runner.glbGLB, default look · 236 KB
cyber-runner.mjsES module, every knob live
cyber-runner.objOBJ, static, no colour
cyber-runner-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.