Mech Pilot
A walking mech pilot about 1.75 m tall in a padded pilot suit with chest and shoulder armour, forearm guards, knee pads and boots, strapped into a webbing harness with a chest buckle and leg loops, a small life pack on the back and a closed helmet with a glowing visor and a data cable (or, helmet off, a headset with a mic). Suit colourway, helmet, hair and art style are knobs; the visor, the buckle and suit light strips glow at night.
- Size
- 0.95 × 1.8 × 0.86 m
- Triangles
- 2,424
- Kit
- Sci-Fi Crew
Tune it
4 knobs: Style, Suit, Helmet, Hair.
Specs
- Size
- 0.95 × 1.8 × 0.86 m width × height × depth
- Triangles
- 2,424 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 7 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/mech-pilot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const mechPilot = createAsset();
scene.add(mechPilot); // rests on y = 0, front faces +Z
const gait = walker(mechPilot, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
mechPilot.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/mech-pilot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function MechPilot({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import mech-pilot.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $MechPilot/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import mech-pilot.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "mech-pilot", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes). |
suit | choice | white-red navy-yellow black-teal olive-orange | white-red | Pilot suit colourway: white-red, navy-yellow, black-teal or olive-orange; the light strips glow in a matching colour. |
helmet | toggle | on / off | true | A closed pilot helmet with a glowing visor and a data cable to the life pack; off shows the hair and a headset with a mic. |
hair | choice | short spiky ponytail bun | short | Hair style when the helmet is off, which also sets the build: short (masculine), spiky (neutral), ponytail or bun (feminine). |
Presets: ace pilot {"suit":"white-red","helmet":true} · night shift jockey {"suit":"black-teal","helmet":false,"hair":"ponytail"} · cadet {"suit":"navy-yellow","helmet":false,"hair":"spiky","style":"chibi"}
Files
| File | What |
|---|---|
| mech-pilot.glb | GLB, default look · 274 KB |
| mech-pilot.mjs | ES module, every knob live |
| mech-pilot.obj | OBJ, static, no colour |
| mech-pilot-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.