Gaitkit Open the lab
Mech Pilot, A walking mech pilot about 1.75 m tall in a padded pilot suit with chest and shoulder armour, forearm guards, knee pads and boots, strapped into a webbing harness with a chest buckle and leg loops, a small life pack on the back and a closed helmet with a glowing visor and a data cable (or, helmet off, a headset with a mic). Suit colourway, helmet, hair and art style are knobs; the visor, the buckle and suit light strips glow at night.
Character · Walks on 2 legs

Mech Pilot

A walking mech pilot about 1.75 m tall in a padded pilot suit with chest and shoulder armour, forearm guards, knee pads and boots, strapped into a webbing harness with a chest buckle and leg loops, a small life pack on the back and a closed helmet with a glowing visor and a data cable (or, helmet off, a headset with a mic). Suit colourway, helmet, hair and art style are knobs; the visor, the buckle and suit light strips glow at night.

Size
0.95 × 1.8 × 0.86 m
Triangles
2,424
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Suit, Helmet, Hair.

Specs

Size
0.95 × 1.8 × 0.86 m
width × height × depth
Triangles
2,424
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/mech-pilot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const mechPilot = createAsset();
scene.add(mechPilot);                      // rests on y = 0, front faces +Z
const gait = walker(mechPilot, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  mechPilot.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes).
suitchoicewhite-red navy-yellow black-teal olive-orangewhite-redPilot suit colourway: white-red, navy-yellow, black-teal or olive-orange; the light strips glow in a matching colour.
helmettoggleon / offtrueA closed pilot helmet with a glowing visor and a data cable to the life pack; off shows the hair and a headset with a mic.
hairchoiceshort spiky ponytail bunshortHair style when the helmet is off, which also sets the build: short (masculine), spiky (neutral), ponytail or bun (feminine).

Presets: ace pilot {"suit":"white-red","helmet":true} · night shift jockey {"suit":"black-teal","helmet":false,"hair":"ponytail"} · cadet {"suit":"navy-yellow","helmet":false,"hair":"spiky","style":"chibi"}

Files

FileWhat
mech-pilot.glbGLB, default look · 274 KB
mech-pilot.mjsES module, every knob live
mech-pilot.objOBJ, static, no colour
mech-pilot-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.