Alien Rock Arch
A natural rock formation in banded alien stone, about 4.5 m tall: a sweeping arch, a capped hoodoo spire or a pair of leaning twin spires. Glowing fissures ring the rock and crystal clusters break out at its feet; both light up at night.
- Size
- 8.1 × 5.1 × 3.2 m
- Triangles
- 1,276
- Kit
- Alien World
Tune it
5 knobs: Form, Rock, Veins, Height, Seed.
Specs
- Size
- 8.1 × 5.1 × 3.2 m width × height × depth
- Triangles
- 1,276 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 1 vein
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/alien-rock-arch.mjs';
const alienRockArch = createAsset();
scene.add(alienRockArch); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/alien-rock-arch.mjs';
export function AlienRockArch() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import alien-rock-arch.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://alien-rock-arch.glb").instantiate())// Import alien-rock-arch.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "alien-rock-arch", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
form | choice | arch spire twin | arch | arch (a sweeping natural bridge you can walk under), spire (a tall hoodoo pillar with a wide cap rock), twin (two spires leaning toward each other with a gap, like a broken arch). |
rock | choice | rust violet teal bone obsidian | rust | Banded stone colour: rust (red desert), violet, teal, bone (pale chalk), obsidian (near-black glassy rock). |
vein | choice | cyan magenta lime amber violet | cyan | Colour of the glowing fissures and crystals: cyan, magenta, lime, amber, violet. |
height | range | 2 to 10, step 0.5 | 4.5 | Height in metres. 2 is a waist-to-head-high outcrop, 4.5 an arch a vehicle drives under, 10 a canyon landmark. |
seed | range | 1 to 50, step 1 | 5 | Changes the lumps, lean, band pattern and where crystals break out. Same seed, same formation. |
Presets: red canyon arch {"form":"arch","rock":"rust","vein":"amber","height":7} · obsidian spire {"form":"spire","rock":"obsidian","vein":"magenta","seed":14} · broken gate {"form":"twin","rock":"violet","vein":"lime","seed":22}
Files
| File | What |
|---|---|
| alien-rock-arch.glb | GLB, default look · 169 KB |
| alien-rock-arch.mjs | ES module, every knob live |
| alien-rock-arch.obj | OBJ, static, no colour |
| alien-rock-arch-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.