Glow Shroom Cluster
A seeded cluster of tall alien mushrooms, the tallest about 2.2 m, on a dark mound: curved pale stems, bell, dome and witch-hat caps with spotted tops, glowing gills and dangling glow threads. Caps, gills and ground sprouts light up at night.
- Size
- 3.1 × 3.1 × 3.5 m
- Triangles
- 2,022
- Kit
- Alien World
Tune it
4 knobs: Count, Cap, Height, Seed.
Specs
- Size
- 3.1 × 3.1 × 3.5 m width × height × depth
- Triangles
- 2,022 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/glow-shroom-cluster.mjs';
const glowShroomCluster = createAsset();
scene.add(glowShroomCluster); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/glow-shroom-cluster.mjs';
export function GlowShroomCluster() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import glow-shroom-cluster.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://glow-shroom-cluster.glb").instantiate())// Import glow-shroom-cluster.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "glow-shroom-cluster", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
count | range | 1 to 9, step 1 | 5 | How many mushrooms grow in the cluster. 1 is a lone giant, 9 a dense glowing grove. |
cap | choice | cyan violet magenta lime amber | cyan | Cap colour and night glow: cyan, violet, magenta, lime, amber. Gills and spots use a lighter tint of the same colour. |
height | range | 0.4 to 5, step 0.1 | 2.2 | Height of the tallest mushroom in metres. 0.4 is ground-cover size, 2.2 is taller than a person, 5 a towering fungal tree. The others are shorter. |
seed | range | 1 to 50, step 1 | 8 | Changes where each mushroom stands, how its stem curves, and which cap shape it grows (bell, dome or witch hat). Same seed, same cluster. |
Presets: lone giant {"count":1,"height":4.5,"cap":"violet","seed":3} · neon grove {"count":9,"cap":"magenta","height":2.8,"seed":21} · ground glow {"count":7,"cap":"lime","height":0.6,"seed":14}
Files
| File | What |
|---|---|
| glow-shroom-cluster.glb | GLB, default look · 291 KB |
| glow-shroom-cluster.mjs | ES module, every knob live |
| glow-shroom-cluster.obj | OBJ, static, no colour |
| glow-shroom-cluster-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.