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Crystal Mite, A small four-legged alien mite about 35 cm long, with a squat rocky carapace and a cluster of crystals growing from its back that glow at night. Trots on four jointed legs, diagonal pairs together.
Creature · Walks on 4 legs

Crystal Mite

A small four-legged alien mite about 35 cm long, with a squat rocky carapace and a cluster of crystals growing from its back that glow at night. Trots on four jointed legs, diagonal pairs together.

Size
0.42 × 0.41 × 0.43 m
Triangles
1,236
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Crystal, Crystals, Size, Seed.

Specs

Size
0.42 × 0.41 × 0.43 m
width × height × depth
Triangles
1,236
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
9 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.225 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
2
crystal, eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/crystal-mite.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const crystalMite = createAsset();
scene.add(crystalMite);                      // rests on y = 0, front faces +Z
const gait = walker(crystalMite, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  crystalMite.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
crystalchoiceamethyst aqua amber rose limeamethystCrystal colour, which is also the night glow: amethyst (violet), aqua (cyan), amber (orange-gold), rose (pink), lime (acid green). The rocky shell stays slate grey.
countrange2 to 12, step 16How many crystals grow from the back. 2 is a young mite with a couple of shards, 12 a dense geode crown.
sizerange0.4 to 4, step 0.051Uniform scale. 1 is about 35 cm long (cat-sized); 4 is a 1.4 m crystal beast.
seedrange1 to 99, step 15Changes where each crystal sprouts, how it leans and how long it grows. Same seed, same crown.

Presets: geode crown {"crystal":"aqua","count":12,"seed":17} · ember mite {"crystal":"amber","count":4,"size":0.7} · crystal beast {"crystal":"rose","count":9,"size":3.2,"seed":41}

Files

FileWhat
crystal-mite.glbGLB, default look · 181 KB
crystal-mite.mjsES module, every knob live
crystal-mite.objOBJ, static, no colour
crystal-mite-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.