Gaitkit Open the lab
Battle Axe, A battle axe standing upright on its pommel with the blade toward +X and the flat of the blade facing +Z: a bearded single-bit axe, a double-bitted axe or a huge crescent great axe with a back spike. Haft 0.5 to 1.5 m. An enchanted blade has a glowing rune line that lights up at night. An empty node named grip marks the centre of the hand grip.
Prop · Still

Battle Axe

A battle axe standing upright on its pommel with the blade toward +X and the flat of the blade facing +Z: a bearded single-bit axe, a double-bitted axe or a huge crescent great axe with a back spike. Haft 0.5 to 1.5 m. An enchanted blade has a glowing rune line that lights up at night. An empty node named grip marks the centre of the hand grip.

Size
0.28 × 0.96 × 0.05 m
Triangles
596
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Style, Haft length, Metal, Grip, Enchant.

Specs

Size
0.28 × 0.96 × 0.05 m
width × height × depth
Triangles
596
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/battle-axe.mjs';

const battleAxe = createAsset();
scene.add(battleAxe);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicebearded double greatbeardedbearded (one blade with a long hooked lower beard and a hammer poll at the back, viking style), double (two crescent blades back to back) or great (one huge crescent blade with a back spike on a long two-handed haft).
haftrange0.5 to 1.5, step 0.050.85Length of the handle in metres. 0.5 is a one-handed hand axe, 0.85 typical, 1.5 a long two-handed great axe.
metalchoicesteel iron bronze obsidian goldsteelMetal of the blade and fittings: steel, iron (dark), bronze, obsidian (black, evil) or gold (ceremonial).
gripchoiceleather black red furleatherGrip wrap: leather brown, black, red or fur (shaggy grey-brown, barbarian).
enchantchoicenone frost fire venom voidnoneA glowing rune line along the blade: none, frost (blue), fire (orange), venom (green) or void (violet). Glows at night.

Presets: viking bearded axe {"style":"bearded","metal":"iron","grip":"leather","haft":0.75} · barbarian great axe {"style":"great","metal":"steel","grip":"fur","haft":1.4,"enchant":"fire"} · frost double axe {"style":"double","metal":"steel","grip":"black","enchant":"frost"}

Files

FileWhat
battle-axe.glbGLB, default look · 76 KB
battle-axe.mjsES module, every knob live
battle-axe.objOBJ, static, no colour
battle-axe-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.