Battle Axe
A battle axe standing upright on its pommel with the blade toward +X and the flat of the blade facing +Z: a bearded single-bit axe, a double-bitted axe or a huge crescent great axe with a back spike. Haft 0.5 to 1.5 m. An enchanted blade has a glowing rune line that lights up at night. An empty node named grip marks the centre of the hand grip.
- Size
- 0.28 × 0.96 × 0.05 m
- Triangles
- 596
Tune it
5 knobs: Style, Haft length, Metal, Grip, Enchant.
Specs
- Size
- 0.28 × 0.96 × 0.05 m width × height × depth
- Triangles
- 596 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/battle-axe.mjs';
const battleAxe = createAsset();
scene.add(battleAxe); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/battle-axe.mjs';
export function BattleAxe() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import battle-axe.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://battle-axe.glb").instantiate())// Import battle-axe.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "battle-axe", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | bearded double great | bearded | bearded (one blade with a long hooked lower beard and a hammer poll at the back, viking style), double (two crescent blades back to back) or great (one huge crescent blade with a back spike on a long two-handed haft). |
haft | range | 0.5 to 1.5, step 0.05 | 0.85 | Length of the handle in metres. 0.5 is a one-handed hand axe, 0.85 typical, 1.5 a long two-handed great axe. |
metal | choice | steel iron bronze obsidian gold | steel | Metal of the blade and fittings: steel, iron (dark), bronze, obsidian (black, evil) or gold (ceremonial). |
grip | choice | leather black red fur | leather | Grip wrap: leather brown, black, red or fur (shaggy grey-brown, barbarian). |
enchant | choice | none frost fire venom void | none | A glowing rune line along the blade: none, frost (blue), fire (orange), venom (green) or void (violet). Glows at night. |
Presets: viking bearded axe {"style":"bearded","metal":"iron","grip":"leather","haft":0.75} · barbarian great axe {"style":"great","metal":"steel","grip":"fur","haft":1.4,"enchant":"fire"} · frost double axe {"style":"double","metal":"steel","grip":"black","enchant":"frost"}
Files
| File | What |
|---|---|
| battle-axe.glb | GLB, default look · 76 KB |
| battle-axe.mjs | ES module, every knob live |
| battle-axe.obj | OBJ, static, no colour |
| battle-axe-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.