Hand Lantern
A 30 cm hand lantern standing on its base: an oil hurricane lantern with a glass globe, a square candle lantern with frosted panes, or a caged magic orb. The carry handle is a part named handle that tips about x; the glass, panes or orb glow in the glow colour at night.
- Size
- 0.21 × 0.35 × 0.16 m
- Triangles
- 720
Tune it
4 knobs: Style, Metal, Glow, Handle.
Specs
- Size
- 0.21 × 0.35 × 0.16 m width × height × depth
- Triangles
- 720 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 handle · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 flame
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/hand-lantern.mjs';
const handLantern = createAsset();
scene.add(handLantern); // rests on y = 0, front faces +Z
// 'handle' pivots on its hinge: -60° to 60° around x
handLantern.getObjectByName('handle').rotation.x = THREE.MathUtils.degToRad(-60);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/hand-lantern.mjs';
export function HandLantern() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import hand-lantern.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$HandLantern/handle.rotation_degrees.x = -60// Import hand-lantern.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("handle").localEulerAngles = new Vector3(/* x: */ -60, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "hand-lantern", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | oil candle orb | oil | oil (hurricane lantern: fuel tank, glass globe, wire guard, side air tubes), candle (square box lantern with frosted panes and a pyramid top) or orb (a floating glowing sphere in a metal cage with small crystals, magic style). |
metal | choice | brass iron copper silver | brass | Metal of the body and handle: brass, iron (blackened), copper or silver. |
glow | color | any colour | #ffc46b | Colour of the light. #ffc46b warm flame, #fff1c9 pale candle, #7fd8ff cold blue, #8cff9a ghost green, #c58cff arcane violet. |
handle | toggle | on / off | true | Wire bail handle (oil, orb) or ring (candle) on top for carrying or hanging. |
Presets: storm lantern {"style":"oil","metal":"iron"} · chapel candle lantern {"style":"candle","metal":"copper","glow":"#fff1c9"} · wizard orb lantern {"style":"orb","metal":"silver","glow":"#7fd8ff"}
Files
| File | What |
|---|---|
| hand-lantern.glb | GLB, default look · 86 KB |
| hand-lantern.mjs | ES module, every knob live |
| hand-lantern.obj | OBJ, static, no colour |
| hand-lantern-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.