Bow and Quiver
A strung bow standing upright on its lower tip with the curve seen from +Z, next to a leather quiver of feathered arrows: a 1.75 m longbow, a 1.1 m short bow, a horn-tipped recurve or a pale elven bow with gold fittings. An empty node named grip marks the centre of the bow handle.
- Size
- 0.53 × 1.4 × 0.24 m
- Triangles
- 948
Tune it
4 knobs: Bow, Quiver, Arrows, Fletching.
Specs
- Size
- 0.53 × 1.4 × 0.24 m width × height × depth
- Triangles
- 948 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/bow-and-quiver.mjs';
const bowAndQuiver = createAsset();
scene.add(bowAndQuiver); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/bow-and-quiver.mjs';
export function BowAndQuiver() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import bow-and-quiver.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://bow-and-quiver.glb").instantiate())// Import bow-and-quiver.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "bow-and-quiver", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
bow | choice | long short recurve elven | recurve | long (1.75 m plain wooden longbow), short (1.1 m hunting bow), recurve (1.35 m dark bow with tips curling forward and horn nocks) or elven (1.5 m pale wood with a leaf-carved grip and gold fittings). |
quiver | choice | brown black green red none | brown | Leather of the quiver standing beside the bow: brown, black, green or red. none leaves the bow on its own. |
arrows | range | 0 to 12, step 1 | 8 | How many arrows stick out of the quiver, 0 (empty) to 12 (full). |
fletching | color | any colour | #c8442e | Colour of the arrow feathers. #c8442e red, #e8e2d0 white goose, #2e2a28 black crow, #3f6e4f green, #e3ac2c gold. |
Presets: forest ranger {"bow":"long","quiver":"green","fletching":"#e8e2d0","arrows":10} · elven archer {"bow":"elven","quiver":"brown","fletching":"#3f6e4f","arrows":8} · hunter bow {"bow":"short","quiver":"none"}
Files
| File | What |
|---|---|
| bow-and-quiver.glb | GLB, default look · 154 KB |
| bow-and-quiver.mjs | ES module, every knob live |
| bow-and-quiver.obj | OBJ, static, no colour |
| bow-and-quiver-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.