Energy Sword
A sci-fi sword standing upright on its pommel with the flat of a glowing hard-light blade facing +Z: a straight faceted blade from a two-pronged emitter, a curved energy katana along a metal spine, a twin-bladed staff hilt (standing on its lower tip), or an energy field held between two metal rails. Blade 0.6 to 1 m. The blade glows at night. An empty node named grip marks the centre of the hilt.
- Size
- 0.12 × 1.1 × 0.07 m
- Triangles
- 412
Tune it
5 knobs: Style, Blade colour, Hilt, Blade length, Blade on.
Specs
- Size
- 0.12 × 1.1 × 0.07 m width × height × depth
- Triangles
- 412 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/energy-sword.mjs';
const energySword = createAsset();
scene.add(energySword); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/energy-sword.mjs';
export function EnergySword() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import energy-sword.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://energy-sword.glb").instantiate())// Import energy-sword.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "energy-sword", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | blade curved twin rail | blade | blade (a straight faceted energy blade out of an emitter with two forward prongs), curved (a single-edged energy katana along a curved metal spine), twin (a long staff hilt with a blade at each end, stands on its lower tip) or rail (an energy field held between two metal rails, the rails stay when the blade is off). |
glow | color | any colour | #4fe0ff | Colour of the energy blade. #4fe0ff cyan, #ff3a4a red, #7dff6a green, #c070ff violet, #ffb02e amber, #f0f4ff white. |
hilt | choice | chrome black gold white | chrome | Hilt finish: chrome (bright metal), black (matte stealth), gold (ornate) or white (clean starship look). |
length | range | 0.6 to 1, step 0.05 | 0.8 | Blade length in metres. 0.6 is a short side blade, 0.8 typical, 1 a long greatsword-like beam. |
lit | toggle | on / off | true | Blade switched on. Off shows the bare hilt (and the spine or rails of the curved and rail styles). |
Presets: crimson katana {"style":"curved","glow":"#ff3a4a","hilt":"black","length":0.75} · twin plasma staff {"style":"twin","glow":"#c070ff","hilt":"gold","length":0.65} · rail cutter {"style":"rail","glow":"#7dff6a","hilt":"white"}
Files
| File | What |
|---|---|
| energy-sword.glb | GLB, default look · 54 KB |
| energy-sword.mjs | ES module, every knob live |
| energy-sword.obj | OBJ, static, no colour |
| energy-sword-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.