drag to orbit
Nature · Still
Boulder
A faceted rock that can be a pebble or a car-sized boulder, round, slab-shaped or a tall spire, with optional moss or snow on the faces that point up.
- Size
- 1.3 × 0.85 × 1.2 m
- Triangles
- 80
Tune it
5 knobs: Size, Shape, Stone, Top cover, Seed.
Specs
- Size
- 1.3 × 0.85 × 1.2 m width × height × depth
- Triangles
- 80 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 2 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/boulder.mjs';
const boulder = createAsset();
scene.add(boulder); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/boulder.mjs';
export function Boulder() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import boulder.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://boulder.glb").instantiate())// Import boulder.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "boulder", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
size | range | 0.3 to 4, step 0.1 | 1.2 | Rough diameter in metres. 0.3 is a stone you could kick, 4 is a landmark. |
shape | choice | round slab spire | round | round (generic boulder), slab (flat, good for paths and seats), spire (tall standing stone). |
stone | choice | granite sandstone basalt chalk | granite | granite (grey), sandstone (desert orange), basalt (volcanic black), chalk (pale white). |
cover | choice | none moss snow | none | Paints the upward-facing facets with moss or snow so the rock matches its biome. |
seed | range | 1 to 50, step 1 | 3 | Changes the facet pattern. Scatter with different seeds so no two rocks match. |
Presets: standing stone {"shape":"spire","size":2.6,"cover":"moss"} · desert slab {"shape":"slab","stone":"sandstone","size":2}
Files
| File | What |
|---|---|
| boulder.glb | GLB, default look · 17 KB |
| boulder.mjs | ES module, every knob live |
| boulder.obj | OBJ, static, no colour |
| boulder-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.