drag to orbit
Nature · Still
Toadstool Ring
A cluster of low-poly toadstools on a mossy patch. Swap the cap colour, the number of stems and the spots to scatter variety across a forest floor.
- Size
- 0.79 × 0.32 × 0.78 m
- Triangles
- 436
Tune it
5 knobs: Count, Cap, Spots, Height, Seed.
Specs
- Size
- 0.79 × 0.32 × 0.78 m width × height × depth
- Triangles
- 436 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 2 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/toadstool-ring.mjs';
const toadstoolRing = createAsset();
scene.add(toadstoolRing); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/toadstool-ring.mjs';
export function ToadstoolRing() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import toadstool-ring.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://toadstool-ring.glb").instantiate())// Import toadstool-ring.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "toadstool-ring", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
count | range | 1 to 9, step 1 | 5 | How many toadstools grow in the cluster. 1 is a lone mushroom, 9 a fairy ring. |
cap | choice | red brown purple golden | red | Cap colour: red (classic fly agaric), brown (porcini), purple (dark wood), golden (chanterelle). |
spots | toggle | on / off | true | White spots on top of every cap. Off gives a plain cap. |
height | range | 0.1 to 0.6, step 0.05 | 0.25 | Height of the tallest toadstool in metres. |
seed | range | 1 to 50, step 1 | 3 | Changes where each toadstool stands and how it leans. Same seed always builds the same cluster. |
Presets: fairy ring {"count":9,"height":0.2} · lone porcini {"count":1,"cap":"brown","spots":false,"height":0.4}
Files
| File | What |
|---|---|
| toadstool-ring.glb | GLB, default look · 56 KB |
| toadstool-ring.mjs | ES module, every knob live |
| toadstool-ring.obj | OBJ, static, no colour |
| toadstool-ring-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.