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Nature · Still
Pine Tree
A stacked-cone low-poly conifer. Change the season to dress a summer forest, an autumn larch wood, a snowy winter scene or a dead grove from the same asset.
- Size
- 3.1 × 6.0 × 3.2 m
- Triangles
- 80
Tune it
5 knobs: Height, Tiers, Season, Lean, Seed.
Specs
- Size
- 3.1 × 6.0 × 3.2 m width × height × depth
- Triangles
- 80 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/pine-tree.mjs';
const pineTree = createAsset();
scene.add(pineTree); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/pine-tree.mjs';
export function PineTree() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import pine-tree.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://pine-tree.glb").instantiate())// Import pine-tree.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "pine-tree", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
height | range | 2 to 14, step 0.5 | 6 | Total height in metres. 2 is a sapling, 14 an old giant. |
tiers | range | 3 to 7, step 1 | 4 | Number of stacked foliage cones. More tiers reads denser and more detailed. |
season | choice | summer autumn winter dead | summer | summer (green), autumn (orange larch), winter (snow on every tier), dead (bare branches only). |
lean | range | 0 to 0.25, step 0.01 | 0 | Tilts the whole tree in radians. Vary it across copies so a forest does not look cloned. |
seed | range | 1 to 50, step 1 | 7 | Changes the small random variation in tier shade and twist. Same seed always builds the same tree. |
Presets: sapling {"height":2.5,"tiers":3} · snowy giant {"height":12,"tiers":6,"season":"winter"} · dead snag {"season":"dead","lean":0.12}
Files
| File | What |
|---|---|
| pine-tree.glb | GLB, default look · 13 KB |
| pine-tree.mjs | ES module, every knob live |
| pine-tree.obj | OBJ, static, no colour |
| pine-tree-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.