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Nature · Still
Oak Tree
A broad deciduous oak with a thick trunk, spreading limbs and a clustered round canopy. Switch the season for a green summer park, a red-gold autumn wood, a bare snowy winter tree or a spring tree in blossom.
- Size
- 7.5 × 7.8 × 6.9 m
- Triangles
- 1,088
Tune it
4 knobs: Season, Height, Canopy size, Seed.
Specs
- Size
- 7.5 × 7.8 × 6.9 m width × height × depth
- Triangles
- 1,088 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/oak-tree.mjs';
const oakTree = createAsset();
scene.add(oakTree); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/oak-tree.mjs';
export function OakTree() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import oak-tree.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://oak-tree.glb").instantiate())// Import oak-tree.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "oak-tree", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
season | choice | summer autumn winter spring | summer | summer (full green canopy), autumn (orange, gold and red leaves), winter (bare branches with snow on top), spring (fresh green dotted with pink-white blossom). |
height | range | 4 to 16, step 0.5 | 8 | Total height in metres. 4 is a young tree, 16 an old parkland giant. |
canopy | range | 0.6 to 1.4, step 0.05 | 1 | Width of the crown relative to the height. 0.6 is narrow and upright, 1.4 a wide spreading field oak. |
seed | range | 1 to 50, step 1 | 11 | Changes the cluster layout, branch angles and leaf shades. Use different seeds when planting a wood so no two trees match. |
Presets: field oak {"canopy":1.35,"height":10} · autumn wood {"season":"autumn","seed":23} · winter oak {"season":"winter","height":9}
Files
| File | What |
|---|---|
| oak-tree.glb | GLB, default look · 149 KB |
| oak-tree.mjs | ES module, every knob live |
| oak-tree.obj | OBJ, static, no colour |
| oak-tree-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.