Gaitkit Open the lab
Cat, A house cat about 0.25 m at the shoulder and 0.75 m nose to tail tip, in ginger tabby, grey tabby, black, white, calico, tuxedo or siamese, with green, amber or blue slit-pupil eyes and an optional collar bell. Walks on its toes with a real lateral-sequence gait: front wrists bend forward, hind hocks bend back, paws stay planted, and the raised tail sways in a wave.
Creature · Walks on 4 legs

Cat

A house cat about 0.25 m at the shoulder and 0.75 m nose to tail tip, in ginger tabby, grey tabby, black, white, calico, tuxedo or siamese, with green, amber or blue slit-pupil eyes and an optional collar bell. Walks on its toes with a real lateral-sequence gait: front wrists bend forward, hind hocks bend back, paws stay planted, and the raised tail sways in a wave.

Size
0.17 × 0.54 × 0.50 m
Triangles
1,980
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Coat, Eyes, Tail, Collar, Size.

Specs

Size
0.17 × 0.54 × 0.50 m
width × height × depth
Triangles
1,980
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
10 cm
duty factor 0.65
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.25 m/s
at playback speed 1
Moving parts
5
neck · rotate, tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cat.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const cat = createAsset();
scene.add(cat);                      // rests on y = 0, front faces +Z
const gait = walker(cat, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  cat.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoiceginger grey black white calico tuxedo siamesegingerCoat and pattern: ginger (orange tabby stripes), grey (grey tabby), black, white, calico (white with orange and black patches), tuxedo (black with a white chest, muzzle and paws), siamese (cream with dark brown face, ears, legs and tail).
eyeschoicegreen amber bluegreenEye colour around the slit pupils: green, amber or blue.
tailchoiceup lowupTail carriage: up (raised with a hooked tip, a happy greeting) or low (held out behind, stalking).
collartoggleon / offfalseA thin collar with a little brass bell.
sizerange0.55 to 1.4, step 0.051Uniform scale. 1 is an adult house cat 0.25 m at the shoulder; 0.55 is a kitten; 1.4 is a big long-haired breed.

Presets: black cat {"coat":"black","eyes":"amber","tail":"up"} · barn tabby {"coat":"grey","eyes":"green","tail":"low","size":1.1} · siamese kitten {"coat":"siamese","eyes":"blue","collar":true,"size":0.6}

Files

FileWhat
cat.glbGLB, default look · 269 KB
cat.mjsES module, every knob live
cat.objOBJ, static, no colour
cat-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.