Cat
A house cat about 0.25 m at the shoulder and 0.75 m nose to tail tip, in ginger tabby, grey tabby, black, white, calico, tuxedo or siamese, with green, amber or blue slit-pupil eyes and an optional collar bell. Walks on its toes with a real lateral-sequence gait: front wrists bend forward, hind hocks bend back, paws stay planted, and the raised tail sways in a wave.
- Size
- 0.17 × 0.54 × 0.50 m
- Triangles
- 1,980
- Kit
- Animals
Tune it
5 knobs: Coat, Eyes, Tail, Collar, Size.
Specs
- Size
- 0.17 × 0.54 × 0.50 m width × height × depth
- Triangles
- 1,980 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 10 cm duty factor 0.65
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.25 m/s at playback speed 1
- Moving parts
- 5 neck · rotate, tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/cat.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const cat = createAsset();
scene.add(cat); // rests on y = 0, front faces +Z
const gait = walker(cat, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
cat.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/cat.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Cat({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import cat.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Cat/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.25 # Walk clip covers 0.25 m/s at 1x// Import cat.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.25 // Walk clip covers 0.25 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "cat", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
coat | choice | ginger grey black white calico tuxedo siamese | ginger | Coat and pattern: ginger (orange tabby stripes), grey (grey tabby), black, white, calico (white with orange and black patches), tuxedo (black with a white chest, muzzle and paws), siamese (cream with dark brown face, ears, legs and tail). |
eyes | choice | green amber blue | green | Eye colour around the slit pupils: green, amber or blue. |
tail | choice | up low | up | Tail carriage: up (raised with a hooked tip, a happy greeting) or low (held out behind, stalking). |
collar | toggle | on / off | false | A thin collar with a little brass bell. |
size | range | 0.55 to 1.4, step 0.05 | 1 | Uniform scale. 1 is an adult house cat 0.25 m at the shoulder; 0.55 is a kitten; 1.4 is a big long-haired breed. |
Presets: black cat {"coat":"black","eyes":"amber","tail":"up"} · barn tabby {"coat":"grey","eyes":"green","tail":"low","size":1.1} · siamese kitten {"coat":"siamese","eyes":"blue","collar":true,"size":0.6}
Files
| File | What |
|---|---|
| cat.glb | GLB, default look · 269 KB |
| cat.mjs | ES module, every knob live |
| cat.obj | OBJ, static, no colour |
| cat-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.