Chicken
A farmyard chicken about 0.45 m tall (a rooster stands taller with a big red comb and long arched tail), in white, brown, black, speckled or buff plumage. Walks on two scaly yellow legs whose ankles bend back, toes spread flat and planted; the body rolls over each step, the head bobs and the tail flicks.
- Size
- 0.24 × 0.54 × 0.44 m
- Triangles
- 1,430
- Kit
- Animals
Tune it
3 knobs: Plumage, Rooster, Size.
Specs
- Size
- 0.24 × 0.54 × 0.44 m width × height × depth
- Triangles
- 1,430 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 10 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.25 m/s at playback speed 1
- Moving parts
- 5 neck · rotate, head · rotate, tail · rotate, wing_L · rotate, wing_R · rotate
- Knobs
- 3 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/chicken.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const chicken = createAsset();
scene.add(chicken); // rests on y = 0, front faces +Z
const gait = walker(chicken, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
chicken.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/chicken.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Chicken({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import chicken.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Chicken/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.25 # Walk clip covers 0.25 m/s at 1x// Import chicken.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.25 // Walk clip covers 0.25 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "chicken", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
breed | choice | white brown black speckled buff | brown | Plumage: white (like a leghorn), brown (red-brown hen with a golden neck and dark tail), black (glossy green-black), speckled (dark mahogany flecked with white), buff (warm golden). |
rooster | toggle | on / off | false | A rooster: tall serrated comb, long wattles, a flowing neck cape, spurs and long arched sickle feathers in the tail. Off = a hen. |
size | range | 0.4 to 1.3, step 0.05 | 1 | Uniform scale. 1 is a hen about 0.45 m tall; 0.4 is a half-grown chick; 1.3 is a big heritage breed. |
Presets: red rooster {"breed":"brown","rooster":true,"size":1.15} · white hen {"breed":"white","rooster":false} · speckled pullet {"breed":"speckled","size":0.7}
Files
| File | What |
|---|---|
| chicken.glb | GLB, default look · 194 KB |
| chicken.mjs | ES module, every knob live |
| chicken.obj | OBJ, static, no colour |
| chicken-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.