Gaitkit Open the lab
Chicken, A farmyard chicken about 0.45 m tall (a rooster stands taller with a big red comb and long arched tail), in white, brown, black, speckled or buff plumage. Walks on two scaly yellow legs whose ankles bend back, toes spread flat and planted; the body rolls over each step, the head bobs and the tail flicks.
Creature · Walks on 2 legs

Chicken

A farmyard chicken about 0.45 m tall (a rooster stands taller with a big red comb and long arched tail), in white, brown, black, speckled or buff plumage. Walks on two scaly yellow legs whose ankles bend back, toes spread flat and planted; the body rolls over each step, the head bobs and the tail flicks.

Size
0.24 × 0.54 × 0.44 m
Triangles
1,430
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

3 knobs: Plumage, Rooster, Size.

Specs

Size
0.24 × 0.54 × 0.44 m
width × height × depth
Triangles
1,430
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
10 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.25 m/s
at playback speed 1
Moving parts
5
neck · rotate, head · rotate, tail · rotate, wing_L · rotate, wing_R · rotate
Knobs
3
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/chicken.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const chicken = createAsset();
scene.add(chicken);                      // rests on y = 0, front faces +Z
const gait = walker(chicken, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  chicken.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
breedchoicewhite brown black speckled buffbrownPlumage: white (like a leghorn), brown (red-brown hen with a golden neck and dark tail), black (glossy green-black), speckled (dark mahogany flecked with white), buff (warm golden).
roostertoggleon / offfalseA rooster: tall serrated comb, long wattles, a flowing neck cape, spurs and long arched sickle feathers in the tail. Off = a hen.
sizerange0.4 to 1.3, step 0.051Uniform scale. 1 is a hen about 0.45 m tall; 0.4 is a half-grown chick; 1.3 is a big heritage breed.

Presets: red rooster {"breed":"brown","rooster":true,"size":1.15} · white hen {"breed":"white","rooster":false} · speckled pullet {"breed":"speckled","size":0.7}

Files

FileWhat
chicken.glbGLB, default look · 194 KB
chicken.mjsES module, every knob live
chicken.objOBJ, static, no colour
chicken-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.