Gaitkit Open the lab
Donkey, A donkey about 1.1 m at the withers with long ears, a pale muzzle and belly and the dark cross on its back, in grey, brown, dark or cream, with optional panniers and a rope halter. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, small hooves stay planted, the head nods and the tail swishes.
Creature · Walks on 4 legs

Donkey

A donkey about 1.1 m at the withers with long ears, a pale muzzle and belly and the dark cross on its back, in grey, brown, dark or cream, with optional panniers and a rope halter. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, small hooves stay planted, the head nods and the tail swishes.

Size
0.48 × 1.8 × 1.8 m
Triangles
2,806
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Coat, Packs, Halter, Size.

Specs

Size
0.48 × 1.8 × 1.8 m
width × height × depth
Triangles
2,806
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
36 cm
duty factor 0.68
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.9 m/s
at playback speed 1
Moving parts
4
neck · rotate, tail · rotate, ear_L · rotate, ear_R · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/donkey.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const donkey = createAsset();
scene.add(donkey);                      // rests on y = 0, front faces +Z
const gait = walker(donkey, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  donkey.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoicegrey brown dark creamgreyCoat colour: grey (classic grey-dun with a dark cross), brown, dark (near black with a white muzzle), cream (pale with a faint cross).
packstoggleon / offfalseA pack saddle with two wicker panniers and a rolled red blanket on top (a working pack donkey).
haltertoggleon / offtrueA red rope halter on the head with a short lead rope.
sizerange0.5 to 1.3, step 0.051Uniform scale. 1 is a standard donkey 1.1 m at the withers; 0.6 is a miniature donkey or a foal; 1.3 is a big mammoth jack (mule size).

Presets: pack donkey {"coat":"brown","packs":true,"halter":true} · miniature donkey {"coat":"grey","size":0.6,"halter":false} · cream jenny {"coat":"cream","halter":true}

Files

FileWhat
donkey.glbGLB, default look · 361 KB
donkey.mjsES module, every knob live
donkey.objOBJ, static, no colour
donkey-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.