Gaitkit Open the lab
Cow, A farm cow about 1.45 m at the shoulder and 2.6 m nose to tail, in black-and-white dairy, brown, shaggy highland or cream coats. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, cloven hooves stay planted, the head nods and the tail swishes.
Creature · Walks on 4 legs

Cow

A farm cow about 1.45 m at the shoulder and 2.6 m nose to tail, in black-and-white dairy, brown, shaggy highland or cream coats. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, cloven hooves stay planted, the head nods and the tail swishes.

Size
0.72 × 1.6 × 2.5 m
Triangles
2,706
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Breed, Horns, Bell, Markings, Size.

Specs

Size
0.72 × 1.6 × 2.5 m
width × height × depth
Triangles
2,706
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
42 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.05 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cow.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const cow = createAsset();
scene.add(cow);                      // rests on y = 0, front faces +Z
const gait = walker(cow, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  cow.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
breedchoiceblack-white brown highland creamblack-whiteCoat and breed: black-white (dairy cow with black patches and a pink udder), brown (warm brown dairy cow with a pale muzzle), highland (shaggy ginger coat, long wide horns and a fringe over the eyes), cream (pale beef cow).
hornstoggleon / offtrueHorns on the head. Highland horns are long and sweep wide; the others are short. Off = polled (hornless).
belltoggleon / offfalseA leather collar with a brass cow bell under the neck (alpine pasture look).
markingsrange1 to 9, step 13Seed for where the black patches fall on a black-white cow (each number is a different cow); also varies the fur tufts of a highland.
sizerange0.45 to 1.2, step 0.051Uniform scale. 1 is a grown cow about 1.45 m at the shoulder; 0.5 with horns off reads as a calf; 1.15 is a big bull.

Presets: dairy cow {"breed":"black-white","horns":false,"markings":5} · highland bull {"breed":"highland","horns":true,"size":1.1} · alpine calf {"breed":"brown","horns":false,"bell":true,"size":0.5}

Files

FileWhat
cow.glbGLB, default look · 354 KB
cow.mjsES module, every knob live
cow.objOBJ, static, no colour
cow-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.