drag to orbit · tap the ground to send it
Creature · Flies
Crow
A glossy black crow, 48 cm long with a 95 cm wingspan, heavy beak and fingered wingtips. Flies by distance with steady rowing wingbeats (or beats and glides), head bobbing; it cruises 3.5 m up. Raven, hooded crow and jackdaw variants.
- Size
- 0.98 × 0.15 × 0.51 m
- Triangles
- 936
Tune it
4 knobs: Kind, Flight, Twig, Size.
Specs
- Size
- 0.98 × 0.15 × 0.51 m width × height × depth
- Triangles
- 936 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 1.8 m of travel per cycle
- Altitude
- 3.5 m above the ground
- Moving parts
- 7 wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, body · slide, tail · rotate, head · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/crow.mjs';
const crow = createAsset();
scene.add(crow); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
crow.position.set(0, groundY + crow.userData.altitude, dist);
crow.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/crow.mjs';
export function Crow({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import crow.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Crow/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 1.8 # one Loop = 1.8 m of travel// Import crow.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 1.8 // one Loop = 1.8 m of travelUse the gaitkit MCP server: get_variant({ "id": "crow", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | crow raven hooded jackdaw | crow | Species: crow (all glossy black, square tail), raven (bigger look, shaggy throat, wedge-shaped tail), hooded (grey body with a black head and wings), jackdaw (small, grey nape and a pale white eye). |
flight | choice | rowing gliding | rowing | rowing: steady even wingbeats (a crow crossing a field). gliding: a few beats then a glide with fingers spread (ravens on the wind). |
twig | toggle | on / off | false | Carries a twig in the beak, for nest building. |
size | range | 0.6 to 2, step 0.05 | 1 | Uniform scale. 1 is a 95 cm-wingspan crow; 0.7 reads as a jackdaw; 1.4 is a raven; 2 is a giant spooky crow. |
Presets: raven {"kind":"raven","flight":"gliding","size":1.35} · hooded crow {"kind":"hooded"} · nest builder {"kind":"jackdaw","twig":true,"size":0.72}
Files
| File | What |
|---|---|
| crow.glb | GLB, default look · 127 KB |
| crow.mjs | ES module, every knob live |
| crow.obj | OBJ, static, no colour |
| crow-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.