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Creature · Flies
Owl
A round-headed owl, 38 cm long with a 1 m wingspan, a flat facial disc and big forward-facing eyes. Flies by distance on broad rounded wings: three soft, silent beats then a glide, the head turning to listen; it cruises 3 m up. Eyes shine at night.
- Size
- 0.98 × 0.18 × 0.41 m
- Triangles
- 1,606
Tune it
5 knobs: Kind, Ear tufts, Flecks, Speckles, Size.
Specs
- Size
- 0.98 × 0.18 × 0.41 m width × height × depth
- Triangles
- 1,606 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 3.2 m of travel per cycle
- Altitude
- 3 m above the ground
- Moving parts
- 7 wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, body · slide, tail · rotate, head · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/owl.mjs';
const owl = createAsset();
scene.add(owl); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
owl.position.set(0, groundY + owl.userData.altitude, dist);
owl.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/owl.mjs';
export function Owl({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import owl.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Owl/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 3.2 # one Loop = 3.2 m of travel// Import owl.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 3.2 // one Loop = 3.2 m of travelUse the gaitkit MCP server: get_variant({ "id": "owl", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | barn tawny snowy eagle | barn | Species: barn (golden back, white heart-shaped face and belly, dark eyes), tawny (brown with a ringed face), snowy (white with dark flecks, yellow eyes), eagle (big ear tufts and orange eyes, like an eagle-owl or horned owl). |
tufts | toggle | on / off | false | Feather ear tufts on top of the head. The eagle kind always has them; this adds them to any owl. |
flecks | toggle | on / off | true | Small dark speckles on the back and wings. |
seed | range | 1 to 30, step 1 | 4 | Seed for where the speckles fall; each number is a different individual. |
size | range | 0.5 to 2.5, step 0.05 | 1 | Uniform scale. 1 is a 1 m-wingspan barn owl; 0.5 is a little owl; 1.7 is an eagle-owl; 2.5 is a giant storybook owl. |
Presets: snowy owl {"kind":"snowy","size":1.4} · eagle-owl {"kind":"eagle","size":1.7} · little owl {"kind":"tawny","size":0.55,"seed":9}
Files
| File | What |
|---|---|
| owl.glb | GLB, default look · 218 KB |
| owl.mjs | ES module, every knob live |
| owl.obj | OBJ, static, no colour |
| owl-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.