Flamingo
A 1.3 m tall flamingo on long thin legs whose ankle joints bend backward, with an S-curved neck and a bent black-tipped bill. Walks with slow deliberate steps, lifting each pink foot high; the neck sways forward and back to balance. Greater, American and lesser, adult pink or juvenile grey.
- Size
- 0.30 × 1.6 × 0.73 m
- Triangles
- 1,606
Tune it
4 knobs: Kind, Age, Neck length, Size.
Specs
- Size
- 0.30 × 1.6 × 0.73 m width × height × depth
- Triangles
- 1,606 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 34 cm duty factor 0.62
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.85 m/s at playback speed 1
- Moving parts
- 3 neck_0 · rotate, neck_1 · rotate, head · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/flamingo.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const flamingo = createAsset();
scene.add(flamingo); // rests on y = 0, front faces +Z
const gait = walker(flamingo, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
flamingo.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/flamingo.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Flamingo({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import flamingo.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Flamingo/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.85 # Walk clip covers 0.85 m/s at 1x// Import flamingo.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.85 // Walk clip covers 0.85 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "flamingo", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | greater american lesser | american | Species: american (deep coral-orange pink, 1.3 m), greater (pale pink body with coral wings), lesser (smaller, 90 cm, rose pink with a dark red bill). |
age | choice | adult juvenile | adult | adult: pink plumage. juvenile: grey-brown plumage and dark legs before the pink comes in. |
neck | range | 0.8 to 1.4, step 0.05 | 1 | Neck length. 1 is natural; 1.4 is an extra-long stylised neck. |
size | range | 0.3 to 2.5, step 0.05 | 1 | Uniform scale on top of the species height. 1 is real size; 0.3 is a lawn ornament; 2.5 is a giant parade flamingo. |
Presets: greater flamingo {"kind":"greater"} · lesser flamingo {"kind":"lesser"} · grey juvenile {"kind":"greater","age":"juvenile","size":0.8}
Files
| File | What |
|---|---|
| flamingo.glb | GLB, default look · 210 KB |
| flamingo.mjs | ES module, every knob live |
| flamingo.obj | OBJ, static, no colour |
| flamingo-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.