Gaitkit Open the lab
Desert Scorpion, A giant desert scorpion, about 45 cm from pincer tips to tail (real ones are 8 to 12 cm; size 0.25 is life size). It walks on eight legs with its pincers held forward and its segmented tail curled over its back, stinger ready.
Creature · Walks on 8 legs

Desert Scorpion

A giant desert scorpion, about 45 cm from pincer tips to tail (real ones are 8 to 12 cm; size 0.25 is life size). It walks on eight legs with its pincers held forward and its segmented tail curled over its back, stinger ready.

Size
0.35 × 0.24 × 0.63 m
Triangles
2,166
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Colour, Tail curl, Pincer size, Size.

Specs

Size
0.35 × 0.24 × 0.63 m
width × height × depth
Triangles
2,166
of 6,000
Draw calls
1
one vertex-colour material
Legs
8
2 gait groups
Stride
7 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.175 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/desert-scorpion.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const desertScorpion = createAsset();
scene.add(desertScorpion);                      // rests on y = 0, front faces +Z
const gait = walker(desertScorpion, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  desertScorpion.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
colorchoicesand black ambersandsand (pale desert yellow-brown), black (dark emperor-style scorpion with a red stinger), amber (orange-brown bark scorpion).
tailCurlrange0.5 to 1.4, step 0.051How far the tail arches over the back. 0.5 = tail raised almost straight up, relaxed; 1 = classic curl with the stinger over the body; 1.4 = tight, aggressive strike pose.
pincerSizerange0.6 to 1.8, step 0.051Scales the two front pincers. Below 0.8 reads as a thin-clawed, very venomous kind; above 1.4 is a heavy, crushing-claw kind.
sizerange0.25 to 3, step 0.051Uniform scale. 1 is about 45 cm long including pincers; 0.25 is life size; 3 is a boss-sized monster.

Presets: emperor {"color":"black","pincerSize":1.6,"size":1.3} · bark scorpion {"color":"amber","pincerSize":0.7,"tailCurl":1.2,"size":0.8} · desert boss {"color":"sand","size":2.6,"tailCurl":1.35,"pincerSize":1.4}

Files

FileWhat
desert-scorpion.glbGLB, default look · 296 KB
desert-scorpion.mjsES module, every knob live
desert-scorpion.objOBJ, static, no colour
desert-scorpion-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.