drag to orbit · tap the ground to send it
Creature · Walks on 6 legs
Ladybug
A giant ladybug, about 25 cm long (real ones are under 1 cm), with a glossy domed shell, black spots and a black-and-white head shield. Trundles on six short legs with an alternating tripod gait.
- Size
- 0.28 × 0.13 × 0.28 m
- Triangles
- 1,770
- Kit
- Bug World
Tune it
4 knobs: Shell, Spots, Seed, Size.
Specs
- Size
- 0.28 × 0.13 × 0.28 m width × height × depth
- Triangles
- 1,770 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 6 2 gait groups
- Stride
- 5 cm duty factor 0.55
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.125 m/s at playback speed 1
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/ladybug.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const ladybug = createAsset();
scene.add(ladybug); // rests on y = 0, front faces +Z
const gait = walker(ladybug, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
ladybug.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/ladybug.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Ladybug({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import ladybug.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Ladybug/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.125 # Walk clip covers 0.125 m/s at 1x// Import ladybug.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.125 // Walk clip covers 0.125 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "ladybug", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
shell | choice | red orange yellow | red | Wing-case colour: red (classic seven-spot), orange, yellow. Spots and head stay black. |
spots | range | 0 to 14, step 1 | 7 | Number of black spots on the shell, laid out mirror-symmetric like a real ladybug. Odd counts put one spot on the seam just behind the head. 0 = plain shell. |
seed | range | 1 to 99, step 1 | 7 | Changes where the spots sit and how big each one is. Same seed, same pattern. |
size | range | 0.3 to 4, step 0.05 | 1 | Uniform scale. 1 is about 25 cm long; 4 is a car-sized fantasy mount. |
Presets: seven-spot {"shell":"red","spots":7,"seed":7} · yellow fourteen-spot {"shell":"yellow","spots":14,"seed":21} · plain orange {"shell":"orange","spots":0}
Files
| File | What |
|---|---|
| ladybug.glb | GLB, default look · 239 KB |
| ladybug.mjs | ES module, every knob live |
| ladybug.obj | OBJ, static, no colour |
| ladybug-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.