drag to orbit · tap the ground to send it
Creature · Walks on 6 legs
Worker Ant
A giant worker ant, about 40 cm long (real workers are under 1 cm), with a head, thorax and big gaster, elbowed antennae and mandibles. Walks with an alternating tripod gait like a real insect.
- Size
- 0.37 × 0.23 × 0.50 m
- Triangles
- 1,534
- Kit
- Bug World
Tune it
4 knobs: Colour, Size, Gaster size, Mandibles.
Specs
- Size
- 0.37 × 0.23 × 0.50 m width × height × depth
- Triangles
- 1,534 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 6 2 gait groups
- Stride
- 9 cm duty factor 0.55
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.225 m/s at playback speed 1
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/worker-ant.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const workerAnt = createAsset();
scene.add(workerAnt); // rests on y = 0, front faces +Z
const gait = walker(workerAnt, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
workerAnt.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/worker-ant.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function WorkerAnt({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import worker-ant.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $WorkerAnt/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.225 # Walk clip covers 0.225 m/s at 1x// Import worker-ant.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.225 // Walk clip covers 0.225 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "worker-ant", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
color | choice | black red honey | black | black (common garden ant), red (fire ant / red wood ant, darker gaster), honey (amber ant with a golden, honeypot-style gaster). |
size | range | 0.3 to 3, step 0.05 | 1 | Uniform scale. 1 is about 40 cm long; 3 is a giant monster ant you could ride. |
gaster | range | 0.7 to 1.8, step 0.05 | 1 | Size of the big rear abdomen (gaster). 0.7 is slim; 1.6 and up is a swollen honeypot ant. |
mandibles | range | 0.6 to 2, step 0.05 | 1 | Length of the jaws. Above 1.5 reads as a big-jawed soldier ant. |
Presets: soldier {"color":"red","mandibles":1.9,"size":1.2} · honeypot {"color":"honey","gaster":1.75} · fire ant {"color":"red","size":0.8}
Files
| File | What |
|---|---|
| worker-ant.glb | GLB, default look · 213 KB |
| worker-ant.mjs | ES module, every knob live |
| worker-ant.obj | OBJ, static, no colour |
| worker-ant-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.