Gaitkit Open the lab
Forest Centipede, A giant forest centipede, about 55 cm long (real ones are 3 to 10 cm), with a flat segmented body, one pair of walking legs per segment, long antennae and trailing hind legs. A leg wave ripples down each side as it walks; the segments knob changes the leg count (12 to 16).
Creature · Walks on 14 legs

Forest Centipede

A giant forest centipede, about 55 cm long (real ones are 3 to 10 cm), with a flat segmented body, one pair of walking legs per segment, long antennae and trailing hind legs. A leg wave ripples down each side as it walks; the segments knob changes the leg count (12 to 16).

Size
0.29 × 0.08 × 0.73 m
Triangles
2,500
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Colour, Segments, Antennae, Size.

Specs

Size
0.29 × 0.08 × 0.73 m
width × height × depth
Triangles
2,500
of 6,000
Draw calls
1
one vertex-colour material
Legs
14
2 gait groups
Stride
4 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.1 m/s
at playback speed 1
Knobs
4
2 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/forest-centipede.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const forestCentipede = createAsset();
scene.add(forestCentipede);                      // rests on y = 0, front faces +Z
const gait = walker(forestCentipede, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  forestCentipede.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
colorchoicerust olive cobaltrustrust (red-brown back, amber legs), olive (dark green-black back, yellow legs), cobalt (deep blue back, orange legs).
segmentsrange6 to 8, step 17Number of leg-bearing body segments, one pair of walking legs each: 6 = 12 legs, 7 = 14 legs, 8 = 16 legs (longer body).
antennaerange0.6 to 1.6, step 0.051Antenna length. 1.5 and up reads as a long-feelered cave centipede.
sizerange0.3 to 3, step 0.051Uniform scale. 1 is about 55 cm long; 3 is a giant dungeon monster.

Presets: giant cobalt {"color":"cobalt","segments":8,"size":2.2} · cave crawler {"color":"olive","antennae":1.6,"segments":6}

Files

FileWhat
forest-centipede.glbGLB, default look · 365 KB
forest-centipede.mjsES module, every knob live
forest-centipede.objOBJ, static, no colour
forest-centipede-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.