drag to orbit · tap the ground to send it
Creature · Walks on 6 legs
Horn Beetle
A dog-sized rhinoceros beetle with a curved horn and glossy wing cases. Walks with an alternating tripod gait like a real insect.
- Size
- 0.50 × 0.36 × 0.63 m
- Triangles
- 1,100
- Kit
- Bug World
Tune it
4 knobs: Shell, Size, Horn, Spots.
Specs
- Size
- 0.50 × 0.36 × 0.63 m width × height × depth
- Triangles
- 1,100 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 6 2 gait groups
- Stride
- 10 cm duty factor 0.55
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.25 m/s at playback speed 1
- Knobs
- 4 2 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/horn-beetle.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const hornBeetle = createAsset();
scene.add(hornBeetle); // rests on y = 0, front faces +Z
const gait = walker(hornBeetle, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
hornBeetle.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/horn-beetle.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function HornBeetle({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import horn-beetle.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $HornBeetle/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.25 # Walk clip covers 0.25 m/s at 1x// Import horn-beetle.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.25 // Walk clip covers 0.25 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "horn-beetle", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
shell | choice | jet emerald amber scarlet | jet | Wing-case colour family: jet (black), emerald (green), amber (orange), scarlet (red, black spots like a ladybird). |
size | range | 0.5 to 2.5, step 0.1 | 1 | Uniform scale. 1 is about 60 cm long; 2.5 is a rideable mount. |
horn | toggle | on / off | true | Large curved head horn (rhinoceros beetle). Off = plain beetle. |
spots | range | 0 to 12, step 1 | 0 | Number of spots on the wing cases. Use with scarlet for a ladybird look. |
Presets: ladybird {"shell":"scarlet","horn":false,"spots":7} · jungle mount {"shell":"emerald","size":2.2}
Files
| File | What |
|---|---|
| horn-beetle.glb | GLB, default look · 163 KB |
| horn-beetle.mjs | ES module, every knob live |
| horn-beetle.obj | OBJ, static, no colour |
| horn-beetle-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.