Gaitkit Open the lab
Fantasy Helmet, One fantasy helmet at real size facing +Z, on a wooden head stand (about 55 cm tall) or resting on its rim: an open nasal helmet with cheek guards, a closed great helm with a visor that lifts (the part named visor tips about x), a rounded helmet with two swept wings, or a cloth hood with a shoulder mantle. Optional plume or crest.
Prop · 1 moving part

Fantasy Helmet

One fantasy helmet at real size facing +Z, on a wooden head stand (about 55 cm tall) or resting on its rim: an open nasal helmet with cheek guards, a closed great helm with a visor that lifts (the part named visor tips about x), a rounded helmet with two swept wings, or a cloth hood with a shoulder mantle. Optional plume or crest.

Size
0.27 × 0.62 × 0.30 m
Triangles
876
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

6 knobs: Style, Metal, Accent, Plume, Stand, Visor open.

Specs

Size
0.27 × 0.62 × 0.30 m
width × height × depth
Triangles
876
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
visor · rotate
Knobs
6
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/helmet-set.mjs';

const helmetSet = createAsset();
scene.add(helmetSet);                      // rests on y = 0, front faces +Z

// 'visor' pivots on its hinge: -80° to 0° around x
helmetSet.getObjectByName('visor').rotation.x = THREE.MathUtils.degToRad(-80);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoiceopen closed winged hoodclosedopen (a rounded skull cap with a nasal bar, cheek guards and a riveted brow band), closed (a flat-topped great helm covering the whole head, eye slits and breathing holes on a visor that lifts), winged (a domed helmet with two feathered wings swept back from the sides) or hood (a cloth hood with a pointed back and a short shoulder mantle, the face in shadow).
metalchoicesteel iron bronze gold blacksteelMetal of the helmet (or of the hood clasp): steel, iron (dark), bronze, gold or black.
accentcolorany colour#a8392cColour of the plume or crest, and of the hood cloth. #a8392c red, #2f5d8c blue, #3f6e4f forest green, #2b2c30 black, #ecebe6 white, #6b4a8a purple.
plumetoggleon / offtrueA horsehair crest on top (closed and winged), a tall feather plume (open) or a feather tucked in the hood band (hood).
standtoggleon / offtrueShow the helmet on a wooden display stand with a carved head form. Off: the helmet rests on its rim on the ground.
visorrange0 to 1, step 0.050How far the closed helm's visor is lifted: 0 shut, 1 fully up showing the face. Only the closed style has a visor.

Presets: knight great helm {"style":"closed","metal":"steel","accent":"#2f5d8c","plume":true} · valkyrie wings {"style":"winged","metal":"gold","accent":"#ecebe6","plume":false} · rogue hood {"style":"hood","metal":"iron","accent":"#2b2c30","stand":true}

Files

FileWhat
helmet-set.glbGLB, default look · 116 KB
helmet-set.mjsES module, every knob live
helmet-set.objOBJ, static, no colour
helmet-set-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.