drag to orbit · tap the ground to send it
Creature · Flies
Parrot
A bright tropical macaw, 85 cm from beak to the tip of its long pointed tail, 1 m wingspan, with a big hooked beak and a bare white face. Flies by distance with quick shallow wingbeats, the long tail streaming and flexing behind; it cruises 4 m up.
- Size
- 1.1 × 0.15 × 0.83 m
- Triangles
- 1,054
Tune it
4 knobs: Kind, Tail length, Crest, Size.
Specs
- Size
- 1.1 × 0.15 × 0.83 m width × height × depth
- Triangles
- 1,054 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 1.6 m of travel per cycle
- Altitude
- 4 m above the ground
- Moving parts
- 8 wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, body · slide, tail · rotate, tail_tip · rotate, head · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/parrot.mjs';
const parrot = createAsset();
scene.add(parrot); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
parrot.position.set(0, groundY + parrot.userData.altitude, dist);
parrot.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/parrot.mjs';
export function Parrot({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import parrot.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Parrot/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 1.6 # one Loop = 1.6 m of travel// Import parrot.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 1.6 // one Loop = 1.6 m of travelUse the gaitkit MCP server: get_variant({ "id": "parrot", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | scarlet bluegold military hyacinth rainbow | scarlet | Colourway: scarlet (red with yellow and blue wings), bluegold (blue back, golden belly, black beak), military (green with a red tail), hyacinth (deep cobalt blue with a yellow eye ring), rainbow (lorikeet-style blue head, orange chest, red beak). |
tail | range | 0.3 to 1.3, step 0.05 | 1 | Tail length. 1 is a macaw tail as long as the body; 0.3 is a short-tailed parrot like an amazon or grey. |
crest | toggle | on / off | false | A raised fan of crest feathers on the crown, like a cockatoo. |
size | range | 0.35 to 1.5, step 0.05 | 1 | Uniform scale. 1 is a big 85 cm macaw; 0.35 is a budgie-sized parakeet; 1.5 is a giant jungle spirit bird. |
Presets: blue-and-gold {"kind":"bluegold"} · pirate parrot {"kind":"military","tail":0.7,"size":0.75} · lorikeet {"kind":"rainbow","tail":0.45,"size":0.4}
Files
| File | What |
|---|---|
| parrot.glb | GLB, default look · 135 KB |
| parrot.mjs | ES module, every knob live |
| parrot.obj | OBJ, static, no colour |
| parrot-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.