Sci-fi Loot Crate
A sci-fi loot crate with a lid hinged at the back (the part named lid tips about x): a 90 cm cargo crate with corner bumpers, a tall supply crate with a carry bar, or a long flat weapon case. Glow strips in the rarity colour (common white, rare blue, epic violet, legendary gold) and the loot inside (energy cells, a power core on a cradle, a data chip) light up at night.
- Size
- 0.98 × 0.84 × 0.67 m
- Triangles
- 652
Tune it
5 knobs: Style, Rarity, Shell, Open, Loot.
Specs
- Size
- 0.98 × 0.84 × 0.67 m width × height × depth
- Triangles
- 652 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 lid · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/sci-fi-crate-loot.mjs';
const sciFiCrateLoot = createAsset();
scene.add(sciFiCrateLoot); // rests on y = 0, front faces +Z
// 'lid' pivots on its hinge: -105° to 0° around x
sciFiCrateLoot.getObjectByName('lid').rotation.x = THREE.MathUtils.degToRad(-105);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/sci-fi-crate-loot.mjs';
export function SciFiCrateLoot() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import sci-fi-crate-loot.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$SciFiCrateLoot/lid.rotation_degrees.x = -105// Import sci-fi-crate-loot.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("lid").localEulerAngles = new Vector3(/* x: */ -105, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "sci-fi-crate-loot", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | cargo supply case | cargo | cargo (a 90 cm wide crate with chunky corner bumpers and side handles), supply (a tall 62 cm cube with vents and a carry bar on the lid, an airdrop crate) or case (a long flat 1.1 m weapon case with clasps). |
rarity | choice | common rare epic legendary | legendary | Glow colour of the strips and loot, like game loot tiers: common (white), rare (blue), epic (violet) or legendary (gold). |
shell | choice | grey white olive black | grey | Shell colour: grey (gunmetal), white (clean lab), olive (military) or black (stealth). |
open | range | 0 to 1, step 0.05 | 0.6 | How far the lid is open: 0 shut, 1 fully open (about 105 degrees) showing the loot. |
loot | toggle | on / off | true | Loot inside: energy cells, a glowing power core on a cradle and a data chip. Off: an empty padded interior. |
Presets: legendary drop {"style":"supply","rarity":"legendary","shell":"black","open":0.8} · rare weapon case {"style":"case","rarity":"rare","shell":"white","open":0.7} · common supply crate {"style":"cargo","rarity":"common","shell":"olive","open":0}
Files
| File | What |
|---|---|
| sci-fi-crate-loot.glb | GLB, default look · 99 KB |
| sci-fi-crate-loot.mjs | ES module, every knob live |
| sci-fi-crate-loot.obj | OBJ, static, no colour |
| sci-fi-crate-loot-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.