Gaitkit Open the lab
Sci-fi Loot Crate, A sci-fi loot crate with a lid hinged at the back (the part named lid tips about x): a 90 cm cargo crate with corner bumpers, a tall supply crate with a carry bar, or a long flat weapon case. Glow strips in the rarity colour (common white, rare blue, epic violet, legendary gold) and the loot inside (energy cells, a power core on a cradle, a data chip) light up at night.
Prop · 1 moving part

Sci-fi Loot Crate

A sci-fi loot crate with a lid hinged at the back (the part named lid tips about x): a 90 cm cargo crate with corner bumpers, a tall supply crate with a carry bar, or a long flat weapon case. Glow strips in the rarity colour (common white, rare blue, epic violet, legendary gold) and the loot inside (energy cells, a power core on a cradle, a data chip) light up at night.

Size
0.98 × 0.84 × 0.67 m
Triangles
652
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Style, Rarity, Shell, Open, Loot.

Specs

Size
0.98 × 0.84 × 0.67 m
width × height × depth
Triangles
652
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
lid · rotate
Knobs
5
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/sci-fi-crate-loot.mjs';

const sciFiCrateLoot = createAsset();
scene.add(sciFiCrateLoot);                      // rests on y = 0, front faces +Z

// 'lid' pivots on its hinge: -105° to 0° around x
sciFiCrateLoot.getObjectByName('lid').rotation.x = THREE.MathUtils.degToRad(-105);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicecargo supply casecargocargo (a 90 cm wide crate with chunky corner bumpers and side handles), supply (a tall 62 cm cube with vents and a carry bar on the lid, an airdrop crate) or case (a long flat 1.1 m weapon case with clasps).
raritychoicecommon rare epic legendarylegendaryGlow colour of the strips and loot, like game loot tiers: common (white), rare (blue), epic (violet) or legendary (gold).
shellchoicegrey white olive blackgreyShell colour: grey (gunmetal), white (clean lab), olive (military) or black (stealth).
openrange0 to 1, step 0.050.6How far the lid is open: 0 shut, 1 fully open (about 105 degrees) showing the loot.
loottoggleon / offtrueLoot inside: energy cells, a glowing power core on a cradle and a data chip. Off: an empty padded interior.

Presets: legendary drop {"style":"supply","rarity":"legendary","shell":"black","open":0.8} · rare weapon case {"style":"case","rarity":"rare","shell":"white","open":0.7} · common supply crate {"style":"cargo","rarity":"common","shell":"olive","open":0}

Files

FileWhat
sci-fi-crate-loot.glbGLB, default look · 99 KB
sci-fi-crate-loot.mjsES module, every knob live
sci-fi-crate-loot.objOBJ, static, no colour
sci-fi-crate-loot-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.