Gaitkit Open the lab
Scientist, A walking scientist about 1.75 m tall in a white lab coat over a blue shirt and tie, dark trousers and shoes, with pens in the breast pocket, safety goggles and a glowing datapad held in the left hand. Presentation, goggles, datapad and art style are knobs; the datapad screen glows at night.
Character · Walks on 2 legs

Scientist

A walking scientist about 1.75 m tall in a white lab coat over a blue shirt and tie, dark trousers and shoes, with pens in the breast pocket, safety goggles and a glowing datapad held in the left hand. Presentation, goggles, datapad and art style are knobs; the datapad screen glows at night.

Size
0.56 × 1.7 × 0.91 m
Triangles
1,980
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Presentation, Goggles, Datapad.

Specs

Size
0.56 × 1.7 × 0.91 m
width × height × depth
Triangles
1,980
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
1
screen

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/scientist.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const scientist = createAsset();
scene.add(scientist);                      // rests on y = 0, front faces +Z
const gait = walker(scientist, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  scientist.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes).
presentationchoicemasculine feminine neutralmasculineWho it is: masculine (grey short hair and goatee), feminine (dark hair in a bun) or neutral (curly hair).
goggleschoiceforehead eyes noneforeheadSafety goggles pushed up on the forehead, worn over the eyes, or none.
datapadtoggleon / offtrueA tablet with a glowing screen held up in the left hand; off lets both arms swing.

Presets: chief researcher {"presentation":"masculine","goggles":"forehead"} · lab tech {"presentation":"feminine","goggles":"eyes","datapad":false} · xenobiologist {"presentation":"neutral","style":"stylized"}

Files

FileWhat
scientist.glbGLB, default look · 227 KB
scientist.mjsES module, every knob live
scientist.objOBJ, static, no colour
scientist-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.