Scientist
A walking scientist about 1.75 m tall in a white lab coat over a blue shirt and tie, dark trousers and shoes, with pens in the breast pocket, safety goggles and a glowing datapad held in the left hand. Presentation, goggles, datapad and art style are knobs; the datapad screen glows at night.
- Size
- 0.56 × 1.7 × 0.91 m
- Triangles
- 1,980
- Kit
- Sci-Fi Crew
Tune it
4 knobs: Style, Presentation, Goggles, Datapad.
Specs
- Size
- 0.56 × 1.7 × 0.91 m width × height × depth
- Triangles
- 1,980 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 55 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.376 m/s at playback speed 1
- Moving parts
- 5 upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 screen
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/scientist.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const scientist = createAsset();
scene.add(scientist); // rests on y = 0, front faces +Z
const gait = walker(scientist, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
scientist.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/scientist.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Scientist({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import scientist.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Scientist/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.376 # Walk clip covers 1.376 m/s at 1x// Import scientist.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.376 // Walk clip covers 1.376 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "scientist", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | realistic stylized chibi blocky | realistic | Art style of the whole figure: realistic (about 7 heads), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes). |
presentation | choice | masculine feminine neutral | masculine | Who it is: masculine (grey short hair and goatee), feminine (dark hair in a bun) or neutral (curly hair). |
goggles | choice | forehead eyes none | forehead | Safety goggles pushed up on the forehead, worn over the eyes, or none. |
datapad | toggle | on / off | true | A tablet with a glowing screen held up in the left hand; off lets both arms swing. |
Presets: chief researcher {"presentation":"masculine","goggles":"forehead"} · lab tech {"presentation":"feminine","goggles":"eyes","datapad":false} · xenobiologist {"presentation":"neutral","style":"stylized"}
Files
| File | What |
|---|---|
| scientist.glb | GLB, default look · 227 KB |
| scientist.mjs | ES module, every knob live |
| scientist.obj | OBJ, static, no colour |
| scientist-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.