drag to orbit · tap the ground to send it
Creature · Flies
Seagull
A coastal gull, 60 cm long with a 1.4 m wingspan: white body, grey back, black wingtips with white spots and a yellow beak with a red dot. Flies by distance: a few easy wingbeats, then a glide on crooked gull wings; it cruises 4 m up.
- Size
- 1.5 × 0.20 × 0.60 m
- Triangles
- 892
Tune it
4 knobs: Kind, Flight, Feet down, Size.
Specs
- Size
- 1.5 × 0.20 × 0.60 m width × height × depth
- Triangles
- 892 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 6 m of travel per cycle
- Altitude
- 4 m above the ground
- Moving parts
- 7 wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, body · slide, tail · rotate, head · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/seagull.mjs';
const seagull = createAsset();
scene.add(seagull); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
seagull.position.set(0, groundY + seagull.userData.altitude, dist);
seagull.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/seagull.mjs';
export function Seagull({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import seagull.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Seagull/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 6 # one Loop = 6 m of travel// Import seagull.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 6 // one Loop = 6 m of travelUse the gaitkit MCP server: get_variant({ "id": "seagull", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | herring blackback laughing kittiwake | herring | Species colouring: herring (pale grey back, pink legs), blackback (dark slate back), laughing (black hood, dark red beak), kittiwake (soft grey, small yellow beak, black legs). |
flight | choice | gliding flapping | gliding | gliding: three easy wingbeats then a long glide on crooked wings (coasting along a cliff). flapping: steady wingbeats (into the wind). |
feet | toggle | on / off | false | Webbed feet lowered and spread, as when landing or hovering over chips. Off = tucked. |
size | range | 0.6 to 2, step 0.05 | 1 | Uniform scale. 1 is a 1.4 m-wingspan herring gull; 0.6 is a small tern-sized gull; 2 is an albatross-sized giant. |
Presets: harbour gull {"kind":"herring","feet":true} · great black-back {"kind":"blackback","size":1.2} · laughing gull {"kind":"laughing","flight":"flapping","size":0.8}
Files
| File | What |
|---|---|
| seagull.glb | GLB, default look · 118 KB |
| seagull.mjs | ES module, every knob live |
| seagull.obj | OBJ, static, no colour |
| seagull-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.