Shield
A hand shield at real size standing upright on its lower edge with the painted face toward +Z: round, heater or kite shape, iron rim and boss, and a simple painted pattern (stripes, chevron, quarters or a diagonal band) in two colours. Straps and a grip on the back.
- Size
- 0.65 × 0.80 × 0.13 m
- Triangles
- 576
Tune it
5 knobs: Shape, Pattern, Field, Accent, Boss.
Specs
- Size
- 0.65 × 0.80 × 0.13 m width × height × depth
- Triangles
- 576 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/shield.mjs';
const shield = createAsset();
scene.add(shield); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/shield.mjs';
export function Shield() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import shield.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://shield.glb").instantiate())// Import shield.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "shield", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
shape | choice | round heater kite | heater | round (76 cm disc, viking style), heater (60 × 75 cm flat-topped knightly shield) or kite (56 cm × 1 m tall teardrop that covers the legs). |
pattern | choice | plain stripes chevron quarters bend | chevron | Painted design in the two colours: plain (field only), stripes (vertical bands), chevron (an upward V band), quarters (opposite corners in the accent colour) or bend (one diagonal band). Generic designs, not real coats of arms. |
field | color | any colour | #2f5d8c | Main paint colour of the face. #2f5d8c deep blue, #a8392c red, #3f6e4f green, #2b2c30 black, #e9e1cc bone. |
accent | color | any colour | #e3ac2c | Colour of the pattern. #e3ac2c gold, #ecebe6 white, #a8392c red, #2b2c30 black. |
boss | toggle | on / off | true | Domed iron boss in the middle of the face (covers the hand grip on the back). |
Presets: viking round shield {"shape":"round","pattern":"quarters","field":"#a8392c","accent":"#e9e1cc"} · knight heater {"shape":"heater","pattern":"chevron","field":"#2f5d8c","accent":"#e3ac2c","boss":false} · tall kite shield {"shape":"kite","pattern":"bend","field":"#3f6e4f","accent":"#ecebe6"}
Files
| File | What |
|---|---|
| shield.glb | GLB, default look · 77 KB |
| shield.mjs | ES module, every knob live |
| shield.obj | OBJ, static, no colour |
| shield-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.