Spear and Polearm
A long polearm standing upright on its iron butt cap, 2 to 2.8 m tall, with the blade flat facing +Z: a winged spear with a leaf-shaped head, a halberd (axe blade, back hook and top spike) or a glaive (a long curved single-edged blade). An optional tassel or pennant hangs below the head. An empty node named grip marks the centre of the main hand position.
- Size
- 0.64 × 2.3 × 0.05 m
- Triangles
- 876
Tune it
6 knobs: Kind, Length, Metal, Shaft, Decoration, Cloth.
Specs
- Size
- 0.64 × 2.3 × 0.05 m width × height × depth
- Triangles
- 876 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 6 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/spear-polearm.mjs';
const spearPolearm = createAsset();
scene.add(spearPolearm); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/spear-polearm.mjs';
export function SpearPolearm() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import spear-polearm.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://spear-polearm.glb").instantiate())// Import spear-polearm.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "spear-polearm", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
kind | choice | spear halberd glaive | halberd | spear (a leaf-shaped double-edged head with two small wings below it), halberd (an axe blade, a back hook and a long top spike: town guards and pikemen) or glaive (a long curved single-edged blade with a back spur, like a sword on a pole). |
length | range | 2 to 2.8, step 0.05 | 2.3 | Overall height in metres from butt to tip. 2 is a short spear, 2.3 typical, 2.8 a long pike-like polearm. |
metal | choice | steel iron bronze gold | steel | Metal of the head, collars and butt cap: steel, iron (dark), bronze (ancient) or gold (ceremonial guard). |
shaft | choice | ash oak black red | ash | Shaft finish: ash (pale wood), oak (brown), black lacquer or red lacquer. |
tassel | choice | none tassel pennant | pennant | What hangs below the head: none, tassel (a horsehair tuft) or pennant (a small swallow-tailed flag on the shaft). |
cloth | color | any colour | #a8392c | Colour of the tassel or pennant. #a8392c red, #2f5d8c blue, #e3ac2c gold, #3f6e4f green, #ecebe6 white. |
Presets: town guard halberd {"kind":"halberd","metal":"iron","shaft":"oak","tassel":"pennant","cloth":"#2f5d8c"} · hoplite spear {"kind":"spear","metal":"bronze","shaft":"ash","tassel":"none","length":2.2} · crimson glaive {"kind":"glaive","metal":"steel","shaft":"red","tassel":"tassel","cloth":"#a8392c","length":2.4}
Files
| File | What |
|---|---|
| spear-polearm.glb | GLB, default look · 111 KB |
| spear-polearm.mjs | ES module, every knob live |
| spear-polearm.obj | OBJ, static, no colour |
| spear-polearm-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.