Gaitkit Open the lab
Starship Pilot, A walking starship pilot about 1.75 m tall in a one-piece flight suit with a high collar, zip, plain shoulder patches, thigh pockets, gloves and boots, carrying a round flight helmet with a smoked visor at the side in the left hand (or wearing it). Suit colour, hair, helmet and art style are knobs; the helmet beacon glows at night.
Character · Walks on 2 legs

Starship Pilot

A walking starship pilot about 1.75 m tall in a one-piece flight suit with a high collar, zip, plain shoulder patches, thigh pockets, gloves and boots, carrying a round flight helmet with a smoked visor at the side in the left hand (or wearing it). Suit colour, hair, helmet and art style are knobs; the helmet beacon glows at night.

Size
1.1 × 1.7 × 0.69 m
Triangles
2,006
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Flight suit, Hair, Helmet.

Specs

Size
1.1 × 1.7 × 0.69 m
width × height × depth
Triangles
2,006
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
1
beacon

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/starship-pilot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const starshipPilot = createAsset();
scene.add(starshipPilot);                      // rests on y = 0, front faces +Z
const gait = walker(starshipPilot, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  starshipPilot.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky game look), realistic (about 7 heads), chibi (big head, 1.1 m) or blocky (voxel boxes).
suitchoiceorange navy olive whiteorangeFlight suit colour: orange (classic), navy (gold patches), olive (military) or white (red patches).
hairchoiceshort buzz ponytail bun curlyshortHair style, which also sets the build: short or buzz (masculine), ponytail or bun (feminine), curly (neutral).
helmetchoicecarried worn nonecarriedThe flight helmet: carried at the side in the left hand, worn with the visor up, or left behind.

Presets: hotshot ace {"suit":"orange","hair":"short","helmet":"carried"} · squadron lead {"suit":"navy","hair":"ponytail","helmet":"worn"} · rookie {"suit":"white","hair":"curly","style":"chibi"}

Files

FileWhat
starship-pilot.glbGLB, default look · 230 KB
starship-pilot.mjsES module, every knob live
starship-pilot.objOBJ, static, no colour
starship-pilot-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.