Sword
A hand sword at real size, standing point-down on its tip with the flat of the blade facing +Z: straight arming sword, wide broadsword, curved sabre or a long-gripped katana-like blade. An empty node named grip marks the centre of the handle for attaching it to a hand.
- Size
- 0.23 × 0.98 × 0.04 m
- Triangles
- 586
Tune it
5 knobs: Style, Blade length, Guard, Grip, Fittings.
Specs
- Size
- 0.23 × 0.98 × 0.04 m width × height × depth
- Triangles
- 586 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/sword.mjs';
const sword = createAsset();
scene.add(sword); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/sword.mjs';
export function Sword() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import sword.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://sword.glb").instantiate())// Import sword.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "sword", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | arming broad sabre katana | arming | arming (straight one-handed double-edged knightly sword), broad (wide heavy blade, hand-and-a-half grip), sabre (curved single-edged cavalry blade with a knuckle bow), katana (slightly curved single edge, round disc guard, long two-hand grip). |
blade | range | 0.6 to 1.1, step 0.05 | 0.8 | Blade length in metres from guard to tip. 0.6 is a short sword, 0.8 typical, 1.1 a long greatsword-like blade. |
guard | choice | auto cross swept disc knuckle | auto | Guard shape: auto (the one that fits the style), cross (straight crossguard), swept (quillons curving toward the blade), disc (round plate guard), knuckle (crossguard plus a bow that protects the knuckles). |
grip | choice | leather black red blue white | leather | Grip wrap colour: leather brown, black, red, blue or white cord. |
fittings | choice | steel brass blackened gold | steel | Metal of the guard and pommel: steel, brass, blackened iron or gold. |
Presets: knight sword {"style":"arming","fittings":"brass","grip":"leather"} · pirate sabre {"style":"sabre","blade":0.7,"fittings":"gold","grip":"black"} · ronin blade {"style":"katana","blade":0.72,"grip":"black","fittings":"blackened"}
Files
| File | What |
|---|---|
| sword.glb | GLB, default look · 64 KB |
| sword.mjs | ES module, every knob live |
| sword.obj | OBJ, static, no colour |
| sword-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.