Gaitkit Open the lab
Villager, A life-size low-poly villager, about 1.75 m tall, who walks with swinging arms and planted feet. Presentation (masculine, feminine, neutral), outfit colours and hair are knobs; the seed picks a different person (skin tone, hair colour, face, beard, slim or heavy build), and style switches the whole figure between realistic, stylized, chibi and blocky, so one asset fills a market square in any art style.
Character · Walks on 2 legs

Villager

A life-size low-poly villager, about 1.75 m tall, who walks with swinging arms and planted feet. Presentation (masculine, feminine, neutral), outfit colours and hair are knobs; the seed picks a different person (skin tone, hair colour, face, beard, slim or heavy build), and style switches the whole figure between realistic, stylized, chibi and blocky, so one asset fills a market square in any art style.

Size
0.67 × 1.7 × 0.66 m
Triangles
1,818
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Presentation, Outfit, Hair, Style, Seed.

Specs

Size
0.67 × 1.7 × 0.66 m
width × height × depth
Triangles
1,818
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/villager.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const villager = createAsset();
scene.add(villager);                      // rests on y = 0, front faces +Z
const gait = walker(villager, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  villager.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
presentationchoicemasculine feminine neutralmasculineBody shape and default grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair, a long skirt) or neutral (in between, trousers, no beard).
outfitchoicelinen meadow market indigo autumnlinenClothing colours: linen (undyed shirt, brown trousers), meadow (green shirt), market (red shirt, navy trousers), indigo (blue shirt, tan trousers), autumn (ochre shirt).
hairchoiceauto none buzz short long bun ponytail curlyautoHair style; auto lets the seed pick one that suits the presentation.
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes).
seedrange1 to 40, step 13A different person: skin tone, hair colour, eye colour, face proportions, build (average, slim or heavy) and whether a masculine villager wears a beard.

Presets: market woman {"presentation":"feminine","outfit":"market","seed":11} · old farmer {"presentation":"masculine","outfit":"meadow","hair":"none","seed":23} · stylized baker {"presentation":"neutral","outfit":"linen","style":"stylized","hair":"bun","seed":7}

Files

FileWhat
villager.glbGLB, default look · 214 KB
villager.mjsES module, every knob live
villager.objOBJ, static, no colour
villager-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.