Gaitkit Open the lab
War Hammer, A war hammer standing upright on its pommel with the head on top and the striking face toward +X: a knightly hammer with a back spike, a huge two-handed maul or a broad dwarven rune hammer. Haft 0.6 to 1.5 m. Runes on the head glow at night. An empty node named grip marks the centre of the hand grip.
Prop · Still

War Hammer

A war hammer standing upright on its pommel with the head on top and the striking face toward +X: a knightly hammer with a back spike, a huge two-handed maul or a broad dwarven rune hammer. Haft 0.6 to 1.5 m. Runes on the head glow at night. An empty node named grip marks the centre of the hand grip.

Size
0.33 × 1.2 × 0.16 m
Triangles
724
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

6 knobs: Style, Haft length, Metal, Grip, Runes, Rune glow.

Specs

Size
0.33 × 1.2 × 0.16 m
width × height × depth
Triangles
724
of 6,000
Draw calls
1
one vertex-colour material
Knobs
6
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/war-hammer.mjs';

const warHammer = createAsset();
scene.add(warHammer);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicewarhammer maul dwarvendwarvenwarhammer (a squared striking face with a curved back spike and a top spike, knightly), maul (a huge banded block head on a long two-handed haft, brute) or dwarven (a broad octagonal double-faced head with rune plates and a crested top).
haftrange0.6 to 1.5, step 0.050.95Length of the handle in metres. 0.6 is a one-handed hammer, 0.95 a hand-and-a-half, 1.5 a long two-handed maul.
metalchoicesteel iron bronze gold obsidiansteelMetal of the head and fittings: steel, iron (dark), bronze, gold or obsidian (black glassy, evil).
gripchoiceleather black red blueleatherColour of the leather grip wrap: leather brown, black, red or blue.
runestoggleon / offtrueGlowing rune plates set into the head (and the pommel stone). Off leaves the metal plain.
runecolorany colour#5fd0ffColour of the glowing runes. #5fd0ff frost blue, #ff7a3a forge fire, #7dff8a green, #ffe27a gold.

Presets: dwarven rune hammer {"style":"dwarven","metal":"steel","runes":true,"rune":"#ff7a3a"} · paladin warhammer {"style":"warhammer","metal":"gold","grip":"blue","runes":false,"haft":0.8} · giant maul {"style":"maul","metal":"iron","haft":1.4,"grip":"black","runes":false}

Files

FileWhat
war-hammer.glbGLB, default look · 95 KB
war-hammer.mjsES module, every knob live
war-hammer.objOBJ, static, no colour
war-hammer-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.