War Hammer
A war hammer standing upright on its pommel with the head on top and the striking face toward +X: a knightly hammer with a back spike, a huge two-handed maul or a broad dwarven rune hammer. Haft 0.6 to 1.5 m. Runes on the head glow at night. An empty node named grip marks the centre of the hand grip.
- Size
- 0.33 × 1.2 × 0.16 m
- Triangles
- 724
Tune it
6 knobs: Style, Haft length, Metal, Grip, Runes, Rune glow.
Specs
- Size
- 0.33 × 1.2 × 0.16 m width × height × depth
- Triangles
- 724 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 6 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/war-hammer.mjs';
const warHammer = createAsset();
scene.add(warHammer); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/war-hammer.mjs';
export function WarHammer() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import war-hammer.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://war-hammer.glb").instantiate())// Import war-hammer.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "war-hammer", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | warhammer maul dwarven | dwarven | warhammer (a squared striking face with a curved back spike and a top spike, knightly), maul (a huge banded block head on a long two-handed haft, brute) or dwarven (a broad octagonal double-faced head with rune plates and a crested top). |
haft | range | 0.6 to 1.5, step 0.05 | 0.95 | Length of the handle in metres. 0.6 is a one-handed hammer, 0.95 a hand-and-a-half, 1.5 a long two-handed maul. |
metal | choice | steel iron bronze gold obsidian | steel | Metal of the head and fittings: steel, iron (dark), bronze, gold or obsidian (black glassy, evil). |
grip | choice | leather black red blue | leather | Colour of the leather grip wrap: leather brown, black, red or blue. |
runes | toggle | on / off | true | Glowing rune plates set into the head (and the pommel stone). Off leaves the metal plain. |
rune | color | any colour | #5fd0ff | Colour of the glowing runes. #5fd0ff frost blue, #ff7a3a forge fire, #7dff8a green, #ffe27a gold. |
Presets: dwarven rune hammer {"style":"dwarven","metal":"steel","runes":true,"rune":"#ff7a3a"} · paladin warhammer {"style":"warhammer","metal":"gold","grip":"blue","runes":false,"haft":0.8} · giant maul {"style":"maul","metal":"iron","haft":1.4,"grip":"black","runes":false}
Files
| File | What |
|---|---|
| war-hammer.glb | GLB, default look · 95 KB |
| war-hammer.mjs | ES module, every knob live |
| war-hammer.obj | OBJ, static, no colour |
| war-hammer-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.