Gaitkit Open the lab
Ancient Statue Ruin, A generic classical statue of a robed citizen (no identity, emblems or attributes) on a plinth: standing, raising an open hand as if speaking, or seated. The ruin knob breaks it the way old statues break: hand, then arm, then head, then the whole upper body, with the fallen pieces lying beside the plinth. Life size is about 1.85 m without the plinth; scale up to 3x for colossal statues.
Prop · Still

Ancient Statue Ruin

A generic classical statue of a robed citizen (no identity, emblems or attributes) on a plinth: standing, raising an open hand as if speaking, or seated. The ruin knob breaks it the way old statues break: hand, then arm, then head, then the whole upper body, with the fallen pieces lying beside the plinth. Life size is about 1.85 m without the plinth; scale up to 3x for colossal statues.

Size
1.5 × 2.8 × 1.9 m
Triangles
1,068
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Pose, Ruin, Plinth, Material, Scale.

Specs

Size
1.5 × 2.8 × 1.9 m
width × height × depth
Triangles
1,068
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/ancient-statue-ruin.mjs';

const ancientStatueRuin = createAsset();
scene.add(ancientStatueRuin);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
posechoicestanding raised hand seatedstandingstanding (weight on one leg, one hand gathering the mantle), raised hand (right arm lifted with an open palm, an orator's gesture) or seated (on a plain stone bench).
ruinrange0 to 1, step 0.050.5Damage, in the order statues usually lose parts: above 0.15 the left forearm, above 0.3 the right arm, above 0.45 the head, above 0.65 the upper body snaps off at the waist, above 0.85 only the legs and robe hem remain. Fallen pieces lie beside the plinth; moss grows with ruin.
plinthchoicetall low drumtalltall (1.3 m moulded pedestal), low (a 0.45 m block) or drum (a reused fluted column drum).
materialchoicemarble bronze sandstone basaltmarblemarble (white), bronze (green verdigris patina; breaks show brown metal), sandstone (warm tan) or basalt (dark grey). The plinth is always pale stone.
scalerange1 to 3, step 0.11Size of the figure and plinth: 1 is life size (figure 1.85 m), 3 a colossal 5.5 m statue.

Presets: headless orator {"pose":"raised hand","ruin":0.5,"material":"marble","plinth":"tall"} · bronze in the forum {"pose":"standing","ruin":0.1,"material":"bronze","plinth":"tall","scale":1.4} · colossal seated ruin {"pose":"seated","ruin":0.75,"material":"sandstone","plinth":"low","scale":2.6}

Files

FileWhat
ancient-statue-ruin.glbGLB, default look · 127 KB
ancient-statue-ruin.mjsES module, every knob live
ancient-statue-ruin.objOBJ, static, no colour
ancient-statue-ruin-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.