Colonnade
A tileable run of Greek or Roman columns on a three-step base under a carved entablature: Doric (plain cushion capitals, triglyph frieze), Ionic (scroll capitals, dentils) or Corinthian (leafy bell capitals). Columns sit 2.6 m apart and stand about 6 m tall; the ruin knob breaks, topples and removes columns and drops the beams.
- Size
- 10.4 × 8.6 × 3.7 m
- Triangles
- 1,616
Tune it
6 knobs: Order, Columns, Ruin, Stone, Entablature, Seed.
Specs
- Size
- 10.4 × 8.6 × 3.7 m width × height × depth
- Triangles
- 1,616 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 6 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/colonnade.mjs';
const colonnade = createAsset();
scene.add(colonnade); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/colonnade.mjs';
export function Colonnade() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import colonnade.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://colonnade.glb").instantiate())// Import colonnade.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "colonnade", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
order | choice | doric ionic corinthian | doric | Classical order: doric (stout fluted shaft with no base, cushion capital, triglyph frieze), ionic (slimmer, moulded base, scroll volutes, dentil cornice) or corinthian (slimmest, bell capital wrapped in leaves). |
count | range | 1 to 8, step 1 | 4 | Number of columns in this run. Each column owns a 2.6 m bay, so the piece is count x 2.6 m long; place copies that far apart along X to extend the run. |
ruin | range | 0 to 1, step 0.05 | 0 | 0 is complete. Higher values snap shafts, topple whole columns into rows of drums, leave only stumps and drop entablature blocks to the ground. 0.5 looks like a typical excavated temple. |
stone | choice | marble travertine sandstone limestone | marble | marble (bright white, Greek temples), travertine (warm cream, Rome), sandstone (golden, eastern provinces) or limestone (grey-beige). |
entablature | toggle | on / off | true | The beam course on top of the columns (architrave, frieze and cornice). Off leaves free-standing columns. |
seed | range | 1 to 40, step 1 | 5 | Reshuffles which columns break and fall when ruin is above 0. The base and bay spacing never change, so any seeds tile together. |
Presets: temple of the forum {"order":"corinthian","count":6,"stone":"travertine","ruin":0.45,"seed":9} · greek temple side {"order":"doric","count":8,"stone":"marble"} · lonely ionic pair {"order":"ionic","count":2,"ruin":0.3,"entablature":true,"stone":"sandstone","seed":3}
Files
| File | What |
|---|---|
| colonnade.glb | GLB, default look · 208 KB |
| colonnade.mjs | ES module, every knob live |
| colonnade.obj | OBJ, static, no colour |
| colonnade-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.