Gaitkit Open the lab
Basilisk Lizard, A giant eight-legged lizard, about 4.5 m nose to tail and 1 m tall at the back, with a spiked crown crest and big glowing eyes (the petrifying gaze). Walks with a sprawling reptile gait, four legs per side stepping in alternating sets; the tail sways, the head swings against it and a forked tongue flicks out. Eyes glow at night.
Creature · Walks on 8 legs

Basilisk Lizard

A giant eight-legged lizard, about 4.5 m nose to tail and 1 m tall at the back, with a spiked crown crest and big glowing eyes (the petrifying gaze). Walks with a sprawling reptile gait, four legs per side stepping in alternating sets; the tail sways, the head swings against it and a forked tongue flicks out. Eyes glow at night.

Size
2.6 × 1.1 × 6.0 m
Triangles
2,990
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Hide, Eyes, Crown crest, Size.

Specs

Size
2.6 × 1.1 × 6.0 m
width × height × depth
Triangles
2,990
of 6,000
Draw calls
1
one vertex-colour material
Legs
8
2 gait groups
Stride
50 cm
duty factor 0.62
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.25 m/s
at playback speed 1
Moving parts
6
tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate, neck · rotate, tongue · slide
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/basilisk-lizard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const basiliskLizard = createAsset();
scene.add(basiliskLizard);                      // rests on y = 0, front faces +Z
const gait = walker(basiliskLizard, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  basiliskLizard.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
hidechoicemoss ash sand obsidianmossSkin colour: moss (swamp green with dark bands), ash (stone grey with an orange crest), sand (desert tan with a red crest), obsidian (near-black with a blood-red crest).
eyeschoicegold green red violetgoldColour of the big petrifying eyes, which glow at night: gold, green, red or violet.
crowntoggleon / offtrueThe spiked crown crest round the back of the head and the plate row down the spine. Off = a smooth, plain giant lizard.
sizerange0.4 to 2, step 0.051Uniform scale. 1 is about 4.5 m long; 0.4 is a dog-sized lizard; 2 is a 9 m cave-filling horror.

Presets: swamp basilisk {"hide":"moss","eyes":"green"} · desert king {"hide":"sand","eyes":"gold","size":1.4} · obsidian horror {"hide":"obsidian","eyes":"red","size":1.8}

Files

FileWhat
basilisk-lizard.glbGLB, default look · 462 KB
basilisk-lizard.mjsES module, every knob live
basilisk-lizard.objOBJ, static, no colour
basilisk-lizard-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.