Basilisk Lizard
A giant eight-legged lizard, about 4.5 m nose to tail and 1 m tall at the back, with a spiked crown crest and big glowing eyes (the petrifying gaze). Walks with a sprawling reptile gait, four legs per side stepping in alternating sets; the tail sways, the head swings against it and a forked tongue flicks out. Eyes glow at night.
- Size
- 2.6 × 1.1 × 6.0 m
- Triangles
- 2,990
Tune it
4 knobs: Hide, Eyes, Crown crest, Size.
Specs
- Size
- 2.6 × 1.1 × 6.0 m width × height × depth
- Triangles
- 2,990 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 8 2 gait groups
- Stride
- 50 cm duty factor 0.62
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.25 m/s at playback speed 1
- Moving parts
- 6 tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate, neck · rotate, tongue · slide
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/basilisk-lizard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const basiliskLizard = createAsset();
scene.add(basiliskLizard); // rests on y = 0, front faces +Z
const gait = walker(basiliskLizard, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
basiliskLizard.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/basilisk-lizard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function BasiliskLizard({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import basilisk-lizard.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $BasiliskLizard/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.25 # Walk clip covers 1.25 m/s at 1x// Import basilisk-lizard.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.25 // Walk clip covers 1.25 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "basilisk-lizard", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
hide | choice | moss ash sand obsidian | moss | Skin colour: moss (swamp green with dark bands), ash (stone grey with an orange crest), sand (desert tan with a red crest), obsidian (near-black with a blood-red crest). |
eyes | choice | gold green red violet | gold | Colour of the big petrifying eyes, which glow at night: gold, green, red or violet. |
crown | toggle | on / off | true | The spiked crown crest round the back of the head and the plate row down the spine. Off = a smooth, plain giant lizard. |
size | range | 0.4 to 2, step 0.05 | 1 | Uniform scale. 1 is about 4.5 m long; 0.4 is a dog-sized lizard; 2 is a 9 m cave-filling horror. |
Presets: swamp basilisk {"hide":"moss","eyes":"green"} · desert king {"hide":"sand","eyes":"gold","size":1.4} · obsidian horror {"hide":"obsidian","eyes":"red","size":1.8}
Files
| File | What |
|---|---|
| basilisk-lizard.glb | GLB, default look · 462 KB |
| basilisk-lizard.mjs | ES module, every knob live |
| basilisk-lizard.obj | OBJ, static, no colour |
| basilisk-lizard-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.