Wyvern
A lean two-legged dragon kin, about 6 m nose to stinger with a 9 m wingspan: the wings are its forelimbs, with a hooked claw at each wrist, the hind legs fold their talons under the belly and a whip tail ends in a barbed stinger. Flies by distance with long, snapping wingbeats, the fingers folding on the upstroke and the tail lashing in an S-wave. Eyes and the venom sac glow at night.
- Size
- 10.8 × 2.4 × 9.5 m
- Triangles
- 1,948
Tune it
4 knobs: Scales, Crest, Stinger, Size.
Specs
- Size
- 10.8 × 2.4 × 9.5 m width × height × depth
- Triangles
- 1,948 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 10 m of travel per cycle
- Altitude
- 4 m above the ground
- Moving parts
- 13 wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate, tail_4 · rotate, tail_5 · rotate, neck_0 · rotate, jaw · rotate, body · slide
- Knobs
- 4 3 presets
- Night lights
- 2 eye, venom
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/wyvern.mjs';
const wyvern = createAsset();
scene.add(wyvern); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
wyvern.position.set(0, groundY + wyvern.userData.altitude, dist);
wyvern.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/wyvern.mjs';
export function Wyvern({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import wyvern.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Wyvern/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 10 # one Loop = 10 m of travel// Import wyvern.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 10 // one Loop = 10 m of travelUse the gaitkit MCP server: get_variant({ "id": "wyvern", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
scales | choice | moss venom sand night blood | moss | Colour family: moss (olive green with khaki wings), venom (purple with a sickly green belly), sand (desert tan), night (blue-black with ice eyes), blood (dark red). |
crest | choice | horns frill none | horns | Head crest: horns (two long swept-back horns), frill (a webbed fan of spines behind the skull), none (a smooth, snake-like head). |
stinger | toggle | on / off | true | A barbed venom stinger and a glowing venom sac at the tail tip. Off = a plain tapering tail with a small membrane spade. |
size | range | 0.3 to 1.6, step 0.05 | 1 | Uniform scale. 1 is about 6 m long with a 9 m wingspan; 0.3 is a hound-sized drakeling; 1.6 is a 10 m terror. |
Presets: venom wyvern {"scales":"venom","crest":"frill"} · desert drake {"scales":"sand","crest":"none","stinger":false} · night stalker {"scales":"night","size":1.4}
Files
| File | What |
|---|---|
| wyvern.glb | GLB, default look · 279 KB |
| wyvern.mjs | ES module, every knob live |
| wyvern.obj | OBJ, static, no colour |
| wyvern-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.