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Kit · Fantasy Creatures

Low-poly flying fantasy creatures

Mythical animals with their own motion: the griffin, phoenix, wyvern and giant bat beat their wings in a looping flight cycle with swaying necks and tails, and the slime hops and wobbles. On the ground, the unicorn horse walks on four IK legs, the eight-legged basilisk lizard flicks its tongue as it crawls, and the knee-high mushroom creature waddles with its cap bobbing. Eyes, flames and slime glow at night.

8 models8 move3 walk1 free1,760–3,964 trianglesGLB · OBJ · three.js
Unicorn Horse, low-poly 3D creatureUnicorn Horse Fantasy Creatures · 3,926 tris Walks · 4 legsPro
Slime, low-poly 3D creatureSlime Fantasy Creatures · 1,760 tris FliesFree
Giant Bat, low-poly 3D creatureGiant Bat Fantasy Creatures · 2,688 tris FliesPro
Griffin, low-poly 3D creatureGriffin Fantasy Creatures · 3,628 tris FliesPro
Phoenix, low-poly 3D creaturePhoenix Fantasy Creatures · 3,484 tris FliesPro
Wyvern, low-poly 3D creatureWyvern Fantasy Creatures · 3,964 tris FliesPro

Mounts, bosses and wandering beasts for fantasy RPGs, flying games and monster collectors.

Every piece in Fantasy Creatures is low-poly with flat colours and no textures, real-world scale in metres and its front toward +Z, so it drops into three.js, React Three Fiber, Godot, Unity or Blender next to the rest of the kit. Open any card to tune its knobs, then take the GLB, the OBJ with its colours, or the ES module. Filter the catalogue by this kit.

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Guides

How to add a walking 3D creature to a three.js sceneHow to add an animated low-poly model to React Three FiberHow to import an animated low-poly GLB into Godot 4How to use an animated GLB model in UnityHow to give an AI coding agent a 3D asset library over MCPHow do procedural IK walk cycles work?How to use low-poly 3D assets in a web game