Gaitkit Open the lab
Giant Bat, A dire bat the size of a large dog, 2.7 m across the wings: furry body with a pale mantle, tall ears, a leaf nose and fangs, and leathery wings stretched over long finger bones. Flies by distance with quick, deep wingbeats: the hand folds on the upstroke and snaps open on the downstroke, the body bobbing and the hind feet trailing. The eyes glow at night.
Creature · Flies

Giant Bat

A dire bat the size of a large dog, 2.7 m across the wings: furry body with a pale mantle, tall ears, a leaf nose and fangs, and leathery wings stretched over long finger bones. Flies by distance with quick, deep wingbeats: the hand folds on the upstroke and snaps open on the downstroke, the body bobbing and the hind feet trailing. The eyes glow at night.

Size
2.7 × 0.43 × 0.93 m
Triangles
1,204
Open in the lab Loop clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Fur, Eyes, Ears, Size.

Specs

Size
2.7 × 0.43 × 0.93 m
width × height × depth
Triangles
1,204
of 6,000
Draw calls
1
one vertex-colour material
Loop clip
2.4 m
of travel per cycle
Altitude
2.2 m
above the ground
Moving parts
7
wing_L · rotate, wing_R · rotate, wingtip_L · rotate, wingtip_R · rotate, ear_L · rotate, ear_R · rotate, body · slide
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/giant-bat.mjs';

const giantBat = createAsset();
scene.add(giantBat);                      // rests on y = 0, front faces +Z

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  giantBat.position.set(0, groundY + giantBat.userData.altitude, dist);
  giantBat.userData.tick(dist);            // wings beat with the distance
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
furchoicebrown black ash rust albinobrownFur and wing colour: brown (cave bat), black (vampire), ash (grey), rust (fox-red fruit bat), albino (white with pink wings).
eyeschoicered amber green violetredEye colour, which glows at night: red, amber, green or violet.
earsrange0.6 to 1.6, step 0.11Ear length. 0.6 is a round-eared fruit bat; 1.6 is a long-eared demon bat.
sizerange0.15 to 3, step 0.051Uniform scale. 1 is a 2.7 m wingspan dire bat; 0.15 is an ordinary 40 cm bat; 3 is an 8 m monster.

Presets: vampire bat {"fur":"black","eyes":"red","ears":1.3} · cave swarm bat {"fur":"brown","eyes":"amber","size":0.2} · ghost bat {"fur":"albino","eyes":"violet","ears":1.5,"size":1.4}

Files

FileWhat
giant-bat.glbGLB, default look · 164 KB
giant-bat.mjsES module, every knob live
giant-bat.objOBJ, static, no colour
giant-bat-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.